Author Topic: Better Weapons For Troops  (Read 2999 times)

Offline waystin2

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Re: Better Weapons For Troops
« Reply #75 on: November 30, 2009, 03:27:03 PM »
Look at the bazookas this troop is carrying... :x
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Offline Becinhu

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Re: Better Weapons For Troops
« Reply #76 on: November 30, 2009, 07:35:55 PM »
She could put an eye out with those things!! I think we need an orphanage in town so I can have an aiming point for my bomb.
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Offline Nemisis

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Re: Better Weapons For Troops
« Reply #77 on: November 30, 2009, 10:45:41 PM »
You missed when the Northbound thread took a hard Right turn.

 :banana:


wrongway


Wrong way, you sent it to the right when you pointed out that the troops would do nothing with the new weapons untill we give them some limited intelegence.
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Offline AWwrgwy

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Re: Better Weapons For Troops
« Reply #78 on: December 01, 2009, 02:02:51 AM »

Wrong way, you sent it to the right when you pointed out that the troops would do nothing with the new weapons untill we give them some limited intelegence.

Did not.

 :neener:

wrongway
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Offline Nemisis

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Re: Better Weapons For Troops
« Reply #79 on: December 01, 2009, 05:56:32 PM »
so you want to play it that way, eh? Fine then.


Did so.

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Offline Unit791

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Re: Better Weapons For Troops
« Reply #80 on: December 01, 2009, 07:15:49 PM »
Wrongway, you are correct.  My orginal post did not truly explain what I wanted to have happen.  I will attempt to explain this now.

My wish is:

To have the troops not just run to the maproom. 

To have the troops use historically accurate weapons to engage other troops.

To have these troops look like soldiers.

And finally:

To have some control (only in the hangar before the run) over whether the troops will either run, fight, or only engage enemy troops and run.

This is what I meant to say.  I am sorry if that wasn't clear in my original post.

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