Yeah, let's make a combat game harder to find the combatants. It saddens me to see so many people wanting to make it easier to sneak around capturing bases "cuz we need to win teh warz". The game is about combat, plain and simple. Everything in the game is all about creating conflict and combat.
Ahh yes, damn the many that want a fun game and play for the fights. Realism to a point is good, changing the radar system as you wish would benefit the game how? Flying around forever hoping to run into an enemy, or waiting for a darbar to pop so you can take off only to meet an enemy that has a 15k alt advantage?
Lol, I guess you really got rubbed the wrong way by my post as another "make it easier for me I don't like to fight whine."
I never mentiond Realism, avoiding combat, or capturing bases.
I'm not asking for darbar over friendly bases to ever be taken out without hitting HQ. I agree that would make it harder to find a fight. I'm just saying that seeing 10 sectors into the enemy dar bar is not needed to defend. It's too much of an advantage.
For the record I prefer fighting the bomber groups. From that perspective I think it would be more of a challenge if I didnt have 45 minutes to an hours notice when they up from their headquarters. It also gives even more incentive for bombers to go hit the radar factory.
HTC changed the strat system for a reason. I think they did it to make the strats more important to induce bombing raids. Maybe I'm wrong. Fighting Bombers is not my favorite thing to do, but I dabble in all aspects of the game. For the guys that enjoy this style of play I thought it would make their bombing runs more enjoyable if there were more reasons to do it.