Author Topic: Tower clock  (Read 639 times)

Offline SPKmes

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Tower clock
« on: April 18, 2010, 05:38:12 PM »
Does the clock we see keep time... If it does is there anyway to set it for timezones?

Offline MachFly

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Re: Tower clock
« Reply #1 on: April 18, 2010, 05:40:06 PM »
I believe it keeps in game time. The same as the clock in your airplane.
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Offline BaldEagl

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Re: Tower clock
« Reply #2 on: April 18, 2010, 05:59:20 PM »
It keeps game time which is faster than real time.
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Offline SPKmes

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Re: Tower clock
« Reply #3 on: April 18, 2010, 06:03:00 PM »
cool...cheers guys

Offline Krusty

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Re: Tower clock
« Reply #4 on: April 18, 2010, 07:42:08 PM »
The virtual world itself has a rising sun. It rises, and sets, according to its own internal calculations. This clock reflects the position of the sun and moon in-game.

In events and scenarios it's been used to good effect for timing takeoffs at dawn, etc. In the MAs it's faster than normal time so that the sun may rise and set in a couple of hours (or whatever. I don't know what rate it's at).

It's not your local time, it's just "in this virtual world, this is the time"

Offline Ghosth

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Re: Tower clock
« Reply #5 on: April 19, 2010, 07:15:51 AM »
Normally in mains its set at 2x. So 1 hour of game time for every half hour of real time.


Offline FLS

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Re: Tower clock
« Reply #6 on: April 19, 2010, 10:28:17 AM »
So we're flying in half time but it looks normal because time is 2X?   :devil