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Topic: Artillery Trails (Read 307 times)
TinmanX
Persona Non Grata
Silver Member
Posts: 1242
Artillery Trails
«
on:
July 23, 2010, 12:08:58 PM »
The re-worked artillery trails appear to pass in front of objects they are behind;
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"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.
OOZ662
Platinum Member
Posts: 7019
Re: Artillery Trails
«
Reply #1 on:
July 23, 2010, 12:26:52 PM »
I believe that bug was present in AH1, which is where I assume these were pulled back from. Maybe that's why they were removed in the first place; put on a list for refining then were forgotten.
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A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.
curry1
Gold Member
Posts: 2321
Re: Artillery Trails
«
Reply #2 on:
July 23, 2010, 01:11:31 PM »
I still think it is way better the way they are now even if they are see through.
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Curry1-Since Tour 101
-sudz-
Nickel Member
Posts: 609
Re: Artillery Trails
«
Reply #3 on:
July 23, 2010, 01:13:25 PM »
Fixed for next release
- Sudz
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