Author Topic: Combat Report: Camel vs Dr.1  (Read 825 times)

Offline SCTusk

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Combat Report: Camel vs Dr.1
« on: November 19, 2010, 08:41:32 PM »
Also released in paperback version under the title 'A Day in the Short Life of a Camel Pilot'

25 minutes into single aircraft patrol with fuel low, height 3,000ft. Encountered Fokker Dr1 flown by novice pilot. I knew he was a novice because he was already within 200 yards and my Camel wasn't on fire yet. I was looking forward to getting 'a shot' at a Dr1. I hadn't had one for some time due to repeated encounters with the likes of iwlf and Ehre. For once I had the altitude advantage by about 300 - 400ft so I reversed direction to the right as he climbed up from my low 4 o'clock position with tracers passing nearby, scoring some minor hits on my port wing. The turn placed him at my high 4 o'clock position but pointing away from me. After a quick check over my shoulder I continued going right, diving slightly to hold a good speed for 'the shot'. By the time I completed a full circle the Dr1 was several hundred feet above me and had also reversed direction, now moving almost directly overhead. As I continued my turn to the right the Dr1 performed a half loop, which placed him at my high 8 o'clock diving on my tail.

Still being careful to maintain sufficient speed for 'the shot' by gently diving throughout, I changed left and turned across his attack to present the most difficult target. Tracers passed by very close and there were several hits on the starboard wings and tailplane. As the Dr1 climbed back up I turned right again and stood the Camel on it's tail. The little Fokker  :D was almost at the top of his climb, but I was near to the stall and not quite able to bring the guns to bear. I tried some imaginative cussing to no avail  :furious He flew sideways a little, hovered, then did a flat half circle to the right from the top of his climb and half looped again, coming back onto my tail as I regained flying speed from the recovery dive. This time I turned left and most of his bullets passed harmlessly away over my right shoulder, but he scored a few hits on the nose and fuselage, and I noticed a fuel leak when I looked back to watch him climb up again.

His climb did not seem as steep as before so I rolled inverted and pulled back on the stick, blipping the engine to avoid overspeed and coming under and back up with the Dr1 again at the top of his climb within extreme firing range and what seemed like enough speed for 'the shot'. Standing the Camel on it's tail I was almost able to place the Dr1 in the gunsight. At that moment the engine cut out from fuel starvation and the Camel shuddered and fell into a parachute stall, from which I was unable to recover until down to about 200 feet, all the while cussing and receiving hits from the Dr1 as he swooped past repeatedly, guns blazing. I thought perhaps that as the bad language hadn't helped my gunnery, perhaps it would spoil his.

By this time the Camel was leaning heavily to starboard and shuddering in pre-stall at 70mph. I turned left to avoid stalling the badly damaged starboard wing and set up a hastily planned gliding approach towards a small outcrop of trees. Keeping the speed up and holding hard left rudder and almost full left stick to keep the wings level I carefully tested the grass with the wheels, which were thankfully both intact, and rolled at high speed steering gently with rudder to aim at the gap in the trees. More tracers as the Dr1 came across noisily in a beam attack, some hits behind me but I was too busy to take much notice. With luck I might be able to hide the F.1 in the middle of the trees. Alas it was not to be and the obstinate beast creaked and bounced over some rough ground and shed a wheel, dropping a wingtip into the grass and slewing around in a half circle before coming to a halt a few feet short of the treeline with it's nose and one wingtip resting in the dirt.

I sat there rolling a smoke and listening to the Dr1 approaching from behind, contemplating the chances of him flying into the ground or the trees as he closed in for the kill. After three or four firing passes and a number of new holes in the fabric Baron von Gripsticken  :joystick: lost interest and flew off. Too bad I hadn't been able to get 'a shot' at him. Lucky for me he was just a novice. I climbed over the side for the long walk home, giving him the victory, and saluted his departing Fokker with something approaching resignation. I would just have to try harder. As I trudged wearily back to the airfield I kept repeating the mantra over and over again.... "it's not the ride, it's the man inside"  :old:
"We don't have a plan, so nothing can go wrong." (Spike Milligan)

Read my WW1 online novel 'Blood and Old Bones' at http://www.ww1sims.com/
A tribute to WW1 airmen and the squadron spirit, inspired by virtual air combat.

SCTusk    ++ SKELETON CREW ++  founde

Offline Ruah

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Re: Combat Report: Camel vs Dr.1
« Reply #1 on: November 20, 2010, 05:50:26 AM »
That was actually a very enjoyable read - thanks.

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Offline MarineUS

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Re: Combat Report: Camel vs Dr.1
« Reply #2 on: November 28, 2010, 11:51:19 AM »
Great find! :)
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline JOACH1M

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Re: Combat Report: Camel vs Dr.1
« Reply #3 on: November 28, 2010, 11:54:57 AM »
 :rofl
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Offline pervert

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Re: Combat Report: Camel vs Dr.1
« Reply #4 on: December 03, 2010, 06:08:39 PM »
I love a challanging plane in game, the f1 is certainly that. Rolling scissors with a dr1 i can win even against a decent stick. The problem is the f1s inabilty to build e and stay out of the dr1s guns due to wing failure. Don't get me wrong i love the dr1 historically but from what i read it suffered from bad glue and dodgy wings (top wing i think?), and in itself was responsiable for the death of many german pilots. As the arena moves on nearly a year what i believed impossible has come to pass. Even in an aircraft such as the dr1 people using timid alt tactics has become the norm. We need one of the later spads or an se5a to move the arena forward.

Offline 007Rusty

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Re: Combat Report: Camel vs Dr.1
« Reply #5 on: December 03, 2010, 06:17:47 PM »
 :aok
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Offline SCTusk

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Re: Combat Report: Camel vs Dr.1
« Reply #6 on: December 05, 2010, 09:36:46 PM »
Even in an aircraft such as the dr1 people using timid alt tactics has become the norm. We need one of the later spads or an se5a to move the arena forward.

I agree pervert (that just sounds wrong lol) but I have often wondered if combat flight sims provide even more of a challenge to the B&Z approach to dealing with turnfighters than the RW. I'd better explain that.....

Ok scenario.... you're diving in on a Dr1, he starts a hard right diving turn just before you come within gun range. To even attempt to get hits on him you now need to increase your dive angle while turning, a recipe for disaster in itself in those old monkey spit and chewing gum ragwings. But your real problem is gunnery, taking good aim while all this is going on, leading the target etc, more often than not you end up either not firing or wasting ammo. I've thought long and hard about this and I'm fairly certain that while still tricky, in the RW this wouldn't have been anywhere near so difficult.

The reason for this is the difference between our 2D virtual 3D world, and the real 3D world. I'll bet a pound to peanuts that when technology finally gives us a workable 3D monitor (must be coming soon, I would think?) and the game is updated to true 3D, that we are going to find that type of shot easier. It just seems right to me, otherwise how would the age old doctrine of 'faster is better' have come about? Pretty much any sim I've seen, the turnfighter is king. Out there in the RW the faster a/c has always dominated, and that surely can't be just because it can run away?
"We don't have a plan, so nothing can go wrong." (Spike Milligan)

Read my WW1 online novel 'Blood and Old Bones' at http://www.ww1sims.com/
A tribute to WW1 airmen and the squadron spirit, inspired by virtual air combat.

SCTusk    ++ SKELETON CREW ++  founde

Offline Imowface

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Re: Combat Report: Camel vs Dr.1
« Reply #7 on: December 06, 2010, 01:04:57 PM »
I love a challanging plane in game, the f1 is certainly that. Rolling scissors with a dr1 i can win even against a decent stick. The problem is the f1s inabilty to build e and stay out of the dr1s guns due to wing failure. Don't get me wrong i love the dr1 historically but from what i read it suffered from bad glue and dodgy wings (top wing i think?), and in itself was responsiable for the death of many german pilots. As the arena moves on nearly a year what i believed impossible has come to pass. Even in an aircraft such as the dr1 people using timid alt tactics has become the norm. We need one of the later spads or an se5a to move the arena forward.
you think thats bad, last time I was in there someone was hiding in ACK!  :O
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