Author Topic: firning rockets  (Read 1179 times)

Offline dewliner

  • Zinc Member
  • *
  • Posts: 68
firning rockets
« on: April 19, 2012, 11:17:57 PM »
Thought I would try something different today, and loaded some rockets to use on a shore battery. They made a nice deoration to the wing, that was it. What in the world do you do to fire the danged things??? Tried hitting R and also B - what's the secret? Any info would help.
DW










Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: firning rockets
« Reply #1 on: April 19, 2012, 11:53:35 PM »
Hit backspace (the default for switching weapons) until you see RKT.  Then hit "b" (the default for firing secondary). :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Pigslilspaz

  • Gold Member
  • *****
  • Posts: 3378
Re: firning rockets
« Reply #2 on: April 20, 2012, 02:40:33 AM »
Exactly what Volron said. When you have extra weapons such as bombs or rockets on a fighter, you have to select them first, and then fire them.

Quote from: Superfly
The rules are simple: Don't be a dick.
Quote from: hitech
It was skuzzy's <----- fault.
Quote from: Pyro
We just witnessed a miracle and I want you to @#$%^& acknowledge it!

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8566
Re: firning rockets
« Reply #3 on: April 20, 2012, 08:06:58 AM »
I have a fancy button on the joystick I use  :joystick:
Lighten up Francis

Offline danny76

  • Gold Member
  • *****
  • Posts: 2583
Re: firning rockets
« Reply #4 on: April 20, 2012, 08:11:50 AM »
rarely have i ever hit anything with them whether I get them to fire or not :bhead
"You kill 'em all, I'll eat the BATCO!"
The GFC

"Not within a thousand years will man ever fly" - Wilbur Wright

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: firning rockets
« Reply #5 on: April 20, 2012, 08:46:58 AM »
rarely have i ever hit anything with them whether I get them to fire or not :bhead

Training is available by appointment in the training arena.

Offline dewliner

  • Zinc Member
  • *
  • Posts: 68
Re: firing rockets
« Reply #6 on: April 20, 2012, 09:29:21 AM »
Thanks for the input, I'll give that a try next time around.
DW

Offline shiv

  • Silver Member
  • ****
  • Posts: 1054
Re: firning rockets
« Reply #7 on: April 20, 2012, 11:16:08 AM »
You can go to the TA and turn on the lead computing gunsight to get an idea of how to aim them.

Also, in the bombing area in the NE (I think) you can take off from the airspawns (North spawn?) and be immediately at 10K, dive in on the nearest base and repeat.
« Last Edit: April 20, 2012, 12:08:32 PM by shiv »
You are in a maze of twisty little passages, all alike.


Offline fuzeman

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8971
Re: firning rockets
« Reply #8 on: April 20, 2012, 02:41:37 PM »
You can go to the TA and turn on the lead computing gunsight to get an idea of how to aim them.

Also, in the bombing area in the NE (I think) you can take off from the airspawns (North spawn?) and be immediately at 10K, dive in on the nearest base and repeat.

There is no need to turn on the LCG for rockets, that is for guns only.
The training 'impact' sight is always on in the TA for Bombs or rockets. All you have to do is select them.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline shiv

  • Silver Member
  • ****
  • Posts: 1054
Re: firning rockets
« Reply #9 on: April 20, 2012, 03:31:04 PM »
There is no need to turn on the LCG for rockets, that is for guns only.
The training 'impact' sight is always on in the TA for Bombs or rockets. All you have to do is select them.

I knew there was something. Thanks Fuze.
You are in a maze of twisty little passages, all alike.


Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: firning rockets
« Reply #10 on: April 20, 2012, 03:56:55 PM »
You were probably thinking of offline Shiv. If you want destructible targets you can load the TA terrain, start AH offline, go to options/Arena Setup/Environment/Arena Settings and click on flight mode flags then select divebomb sight. Air spawn NE from A20 - A23.

Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1581
      • Kentwood Station
Re: firning rockets
« Reply #11 on: April 20, 2012, 09:29:42 PM »
rarely have i ever hit anything with them whether I get them to fire or not :bhead

It takes some practice.  Once you get to be a decent aim, rockets are very handy for taking out ack guns. 

However, shooting at shore batteries would take a lot of rockets.  Shore batteries need 4K of bombs, if I remember correctly.
My Aces High fan site:
www.kentwoodstation.com

Offline fuzeman

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8971
Re: firning rockets
« Reply #12 on: April 21, 2012, 10:22:50 AM »
It takes some practice.  Once you get to be a decent aim, rockets are very handy for taking out ack guns. 

However, shooting at shore batteries would take a lot of rockets.  Shore batteries need 4K of bombs, if I remember correctly.

A fully armed F6F-5 Hellcat can destroy a SB with its 2x 1000lb bombs, it's 6 rockets and machine guns.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: firning rockets
« Reply #13 on: April 25, 2012, 08:35:41 PM »
A fully armed F6F-5 Hellcat can destroy a SB with its 2x 1000lb bombs, it's 6 rockets and machine guns.

Do the math on that and you will see just how much of the .50 cal ammo has to be used.   :aok

the 5in rockets have 156 lbs of dmg each (X6). So roughly 936 lbs of damage from the rockets, 2000 lbs of damage from the 2X 1k bombs,... so that makes for just shy of 3000 lbs of damage from ordnance alone.  To make up that 1000 lbs at least 4 passes is going to be needed and most likely 5 or 6 passes.  Lots of long drawn out bursts, for sure.  But it certainly can be done. 

The F4U-C variant is a good "go to" navy plane for use against the SB.  Same ordnance load but over 4X the damage available in the quad 20mm's.  :aok
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline fuzeman

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8971
Re: firning rockets
« Reply #14 on: April 25, 2012, 09:41:58 PM »
Do the math on that and you will see just how much of the .50 cal ammo has to be used.   :aok

the 5in rockets have 156 lbs of dmg each (X6). So roughly 936 lbs of damage from the rockets, 2000 lbs of damage from the 2X 1k bombs,... so that makes for just shy of 3000 lbs of damage from ordnance alone.  To make up that 1000 lbs at least 4 passes is going to be needed and most likely 5 or 6 passes.  Lots of long drawn out bursts, for sure.  But it certainly can be done. 

The F4U-C variant is a good "go to" navy plane for use against the SB.  Same ordnance load but over 4X the damage available in the quad 20mm's.  :aok

Yes, from memory, many gun passes in an F6F-5. Usually a pesky enemy realizes what your up to and interrupts your fun.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54