Everything you see on the images posted was done by myself.. textures, lighting, models, animations ..the works.
Even the color of the 'sun'
They don't call it a project file for nuthin
Your spider is awesome
In Max there is a tool to do reverse kinetics (move the hand and it pulls the arm, shoulder, etc)
and a grid tool to make organic 'bounces' (like ..ohh .. perky boobs when a lady walks, or dinosaur muscles when they run or jump, an such)
When you do a plane, good to start with a decent 3-view (top, side, front) with accurate dimensions.
I scan a top view, set it as background, create a line template over it.. then scale it to exact dimensions (wingspan etc)
Then I scan front view, do a line template, scale it to match my top template (for dihedral, fuse cross sections, etc)
..then side view ..
Once I have my templates showing location of everything I can get off the 3-views,
I start building the actual plane.. ie:
I decide how many sides the tube is gonna need for the fuselage.
The renders you see start with a 16 sided tube ..I add or take away what isn't needed, moving, scaling, slicing until it matches all 3 templates.
It's a process .. takes awhile ..amazin when it begins to come alive tho.
-Frank aka GE