Author Topic: Back to the 1 Hour Side Switching Rule  (Read 4630 times)

Offline bustr

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Re: Back to the 1 Hour Side Switching Rule
« Reply #90 on: July 09, 2012, 09:01:12 PM »
If you have a good idea and want HTC to change the game with it, try this to see if it will pass the smell test for HTC.

A. - My Great Idea

B. - How many ways can it be exploited??
1. - ....................

If you reach (1.), everyone else in the arena will find or create more than that from the one you came up with. It's like the rule of thumb about cockroaches. You see one, 100 are hiding in the same room for someone else to find.
--------------------------------------------------------------------------------

Someone should create a war game that's not about winning the war with the rules and toys provided. But, instead the winner is the best at finding all the holes to leverage and cheating the game. Then everytime the war is won the programers make new holes and introduce counters to the previous cheats. Or am I describing the alpha testing period of a new game.......

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JUGgler

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Re: Back to the 1 Hour Side Switching Rule
« Reply #91 on: July 09, 2012, 09:21:53 PM »
After a quick analysis of the facts I have found a solution to the 12 hour switch problem.


Fact 1:  I know that I will not behave in an inappropriate fashion while switching countries, this I have proven to myself again and again while switching sides that I do not care about who wins the war and aside from knowing the base I took off from and occasionally the base # I'm flying to I have no clue what's going on.  I do not spy, communicate private information to the other sides or engage in any other nefarious shenanigans detrimental to the overall health of Aces High.

Fact 2:  Other people could switch sides to do bad things, or would other wise engage in behavior that would result in an unhealthy arena.

Therefor I've come to the conclusion that all you other miscreants are the problem and I should be able to switch whenever I want to while everyone else can wait 12 hours.

There I have finally solved the issue once and for all.

 :)


Can I come along?   :cheers:



<S> Soul!




JUGgler
Army of Muppets

Offline hlbly

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Re: Back to the 1 Hour Side Switching Rule
« Reply #92 on: July 09, 2012, 09:25:08 PM »
1 hour side switching can work if Hitech imposes some rules.

1. - You cannot command any CV for 12 hours.
2. - You can only communicate on local and ch1xx channels for 12 hours. No cross country (.S xxx), PM's and ch2xx text or voice.
3. - You have to be a member of a country for 12 hours before eligible to recieve War Win points.
4. - Any player changing countries in less than 12 hours, a RED HOST text message will be generated naming the player and destination.
5. - You cannot fly or drive any perk rides for 12 hours.
6. - Any attempt to protest HTC by staging mass country jumps every hour or multiple groups staged inside of 60 minutes each time to swamp the HOST text messaging system results in expulsion for 24 hours.
7. - Jumping countries at 12 hours, none of the above applies to you.

This will result in making jumping countries every hour a little less fun than being limited to 12 hours. It covers the most abused of reasons to jump along with eliminating even using the salute command for a simple code back to your squad. And the uber furballers will still have their Mighty K4 to dazzle the baby seals with as they club em. Sadly you will have to stay somewhere for 12 hours to get your 262.

You country loayalists are on your own for all the other trouble that is exploited by those who never jump countries or follow the 12 hour rule.
Ventrilo Teamspeak ?

Offline TheAssi

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Re: Back to the 1 Hour Side Switching Rule
« Reply #93 on: July 09, 2012, 11:44:01 PM »
I think the switch time should be about equal to the time it takes bustr to make a post.

Offline TheAssi

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Re: Back to the 1 Hour Side Switching Rule
« Reply #94 on: July 09, 2012, 11:46:29 PM »
I take that back.  Anything over an hour is too long.

Offline bustr

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Re: Back to the 1 Hour Side Switching Rule
« Reply #95 on: July 10, 2012, 12:53:33 AM »
Ventrilo Teamspeak ?

Changeup page 5 is preaty far back....but,

From page 5:

Team Speak was how a mission I was in a few years back got hit by 4 NOE 262 just at launch low, slow and heavy. No rule covers that one in the game nor does the 12 hour rule stop a single player from scouting the enemy side for the evening describing everything back to their squad on Team Speak. So I doubt the 12 hour rule is in place to stop spys. But, my rule -2 would make the amount of abuse more transparent. And we use peer preasure in so many other negative ways in the game. A red side switching message would be nothing in the face of ch200 bantor. But, in Texas vs. Lawrence it was ruled we do have the right to screw each other in private......
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.