Since Hitech gave us the Ju87-G2 you have a way to evaluate your stick scaling for things like dead band induced nose bounce and scaling over sensativity in your intial travel movement.
Dead band induced nose bounce during gunnery happens becasue you have too wide of a dead zone. So you effectively have a motion dead area that you are trying to push your joystick through before you reach the zone's border where stick input begins to effect your aircraft. As you are attempting small corrections your joystick has been in motion increasing it's traverse speed. So when you traverse into the active input region you over control in that direction and have to bounce your nose back. This is compounded with the rudder if you have too wide of a dead zone.
Scaling over sensativity combined with a dead zone means your initial small motions to smoothly micro correct your nose to adjust your gunsight aim turn into small rapid overshoots of the 1-2 degrees you wanted to change.
Here is an excellent test for these issues. Becasue of the mass of the two heavy guns under the Ju87's wings, on full zoom when you make micro adjustments of the gunsight against a ground target. You can see the lack of smooth micro control and gain insight to how bad your dead band and scaling over sensativity is allowing you to bounce your nose around.
1. - Up the Ju87-G2 offline with 25% fuel and one of your drones set as an M3 on the runway.
2. - Get up to full speed and take a run at the M3 from about 1000ft up and several thousand yards out.
3. - Go to Full Zoom and try to line up your pipper on the target holding it steady there as you close on it. This is where you will see how you make your own nose bounce around during gunnery opposed to the game doing it to you as you try to micro adjust to hold the pipper on the M3.
I use a CH fighterstick and Saitek rudder peddals. I set stick scaling for both. You will have to play a bit with the size of your dead zones versus dampening or sensativity. I have very tiny dead zones and slow intial scaling movements to alleviate the over control on micro movements when shooting.
Something that helps you to gain more control. In the game calibrate the x, y and z axis to your joystick and peddals. Look for your joystick.jsm and rudder peddals.jsm files in the Settings folder. They will be the brand name of your controllers. (chpropedalsusb.jsm)&(chfighterstickusb.jsm) You can edit them in notepad. Open them and find these lines.
CH Fighterstick USB
3,33
X Axis
0,32767,65535,0.050000,0.100000,0.250000
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
Y Axis
0,32767,65535,0.050000,0.100000,0.250000
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
CH PRO PEDALS USB
3,0
Z Axis
0,32767,65535,0.050000,0.100000,0.250000
AXIS,YAW,0,0
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
The black high lighted numbers are the end throws for your stick axis and rudder axis. Evenly take a few thousand off each end based on the center being (32767). After you calibrate the two high lighted end numbers may be different than what you see here. Don't worry the center number will stay the same. Start with evenly taking 1000 off each end which is shortening your movement throw slightly so you don't have to slam your stick from side to side to get a full deflection. You will find your micro control in the center will be enhanced.
To shorten the ends by 1000, in notpad just change the end throw numbers.
0,32767,65535
add 1000 on this end -->1000,32767,64535<-- subtract 1000 on this end.
When you do this you will have to tweek your scaling to take advantage of it.
Before you do any of this make backup copies of these files. They also hold your mapped button definitions and scaling info. You can completly delete these files and the game will generate new ones with no mappings or definitions in them.