Author Topic: Less accurate bombers  (Read 926 times)

Offline Lusche

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Re: Less accurate bombers
« Reply #15 on: October 20, 2012, 06:27:13 PM »
Number of attackers is inversely proportionate to the results. Even if individual players know what they are doing, the problem of coordination reduces efficiency. It takes a lot of additional skill and practice for a squad to retain nearly the same efficiency when attacking as a group instead of attacking individually.

One example would be the giant Bish strat raid yesterday. There were a lot of experienced bomber pilots in that group, yet the same damage level to the strats could have been achieved by just 2 players in B-29s.
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Offline bozon

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Re: Less accurate bombers
« Reply #16 on: October 21, 2012, 07:08:06 AM »
A lot of bombers are flown by new players (my observation at least). If level bombing will become too difficult, or even a little difficult, bombers will be used to dive bomb. We have been there before. If some mechanic is to be enforced to lower accuracy, bomb release from F3 view and at steep angles should be disabled as well to prevent dive bombing with the heavies.

The problem in terms of gameplay is not the absolute accuracy, but the accuracy for very high alts. A bomber that takes the time to climb to 30k is nearly guaranteed to hit his target. This is how porking of ammo/dar/troops is easily done across the front. No defender wastes his time to patrol at 30k in the hope of running into a random bomber formation, except perhaps near the big strats when close to the front. Random furballers will not have the time to climb and catch it when starting when the bombers are spotted and announced on range channel. So for bombers, success is just a matter of (boring) time investment. Bringing in the bombers at 20k or less requires coordination with fighter escorts/sweepers or large formations. New players do not do that and neither most of the experienced ones.

The problem with the wind sheer suggestion is that the way it is implemented in AH is a step function. When crossing the boundary, the airspeed instantly jumps by XXX mph, which is not good. If a wind layer is to be implemented, the speed needs to be built up gradually over a couple of kft. The other problem is that a static wind direction becomes an advantage to the country that is upwind, thus affecting map balance.

I see the solution somewhere in the realm of accuracy. I dont mind if a righteous bombardier can drop his bomb through the eye of a needle from 15k - I do mind when he can still do it from 25+ kft up.
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Offline tuton25

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Re: Less accurate bombers
« Reply #17 on: October 21, 2012, 09:48:28 PM »
The thing is that the 4 engine heavy bombers wern't used for target raids that they are used for in the game. Medium bombers were used for things like killing hangers and such.
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Offline Ack-Ack

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Re: Less accurate bombers
« Reply #18 on: October 23, 2012, 04:22:20 PM »
The thing is that the 4 engine heavy bombers wern't used for target raids that they are used for in the game. Medium bombers were used for things like killing hangers and such.

8th AF B-17 bombing raid on a German airfield.


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Offline shdo

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Re: Less accurate bombers
« Reply #19 on: October 23, 2012, 05:43:06 PM »
8th AF B-17 bombing raid on a German airfield.
(Image removed from quote.)

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must be photoshopped cause they missed the runway and it was right there.......  :noid

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Offline M1A1

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Re: Less accurate bombers
« Reply #20 on: October 23, 2012, 06:03:31 PM »
First off carpet bombing is way different than what you are talking about. The term used was area bombing and by late 43 on it was used extensivley. All targets had a 1000 meter circle drawn around them and only a few bombers per formation calibrated the drop. The rest of the formation would drop on the leads drop. A good drop was over 60% of the bombs dropped hitting within that circle. Another term was saturation bombing in which the target area was literally saturated by the bombs ensuring ( hopefully) the targets destruction. The reasons why this was all done was because the precision bombing of targets was just not working as planned. Area bombing was taken up to ensure a larger margine of error. Carpet bombing is the act of using the bombers to create a rolling barrage along a narrow corridor of terrain typically used in France during the battles in the hedgerows. It was done at very low altitudes to take into account they were usually bombing in front of the Allied lines so accuracy as to the start of the drop was ensured even still only small swaths could be bombed that way.
 Carpet bombing would be nice if every plane carried 40 500 lbers like the 29's but they don't. Area bombing works on area targets like the strats where you have a large concentration of targets within a confined space it does not work on an airfield in the game due to the dispersal of targets. Any changes in bombing would have to take that into account and really how could it? I can say that area bombing does work in this game as I have used it with several groups of bombers and am actually using it in the current scenario DGSII. It works well when done right. So IMO unless you up the amount of drones in a flight then you are just plain gonna make it to hard and not worth even hitting fields at all with bombers and ensuring that less folks even bother..