Author Topic: TrackIR Head Postion  (Read 1568 times)

Offline Randy1

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Re: TrackIR Head Postion
« Reply #30 on: January 19, 2013, 06:08:40 AM »
Ya, the Limit is a nice feature, there is a slight lag in the head position calculation that is unnoticeable except on an over shoot when looking back and over shoots the 180 deg.  The limit fixes that.  I don't use it on the pitch curve since looking up is not as fast of a head moment as the yaw movement.

I finally have my looking back squared away.  The X curve seems to be the key there.

I tried to use the speed cure to slow down the fast moving head but found out that use the profile curve first then use the speed curve to fine tune.

I have not tried the hat clip yet.

Offline nooby52

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Re: TrackIR Head Postion
« Reply #31 on: January 24, 2013, 12:35:42 PM »
...just my breathing makes the virtual head kind of bob around.

Heh...just what exactly are you doing that makes you pant so heavily? :O  :devil

Flying as "South52" for VF-17 Jolly Rogers
17 Squadron - The Hardest Day Battle of Britain
204 Kokutai - Target Rabaul
610 Squadron -TFT Battle of Britain

Offline Randy1

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Re: TrackIR Head Postion
« Reply #32 on: January 24, 2013, 12:46:34 PM »
I made a bold move yesterday.  I switched Joysticks to one that did not have a hat switch now that I have the TrackIR working well.