Author Topic: Missions and planning them  (Read 750 times)

Offline matt

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Re: Missions and planning them
« Reply #15 on: February 22, 2013, 11:10:22 AM »
:airplane: How about this idea! If someone in mission you don't want in, as the mission planner, you would have the option to have escorts "shoot" him or her down. After awhile, I think they would get the hint!
While i like the option too boot or shoot down said moron from mission -1

Offline bustr

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Re: Missions and planning them
« Reply #16 on: February 22, 2013, 05:47:38 PM »
You guys ever consider missions are an open arrangment to deter balkanisation\class stratification of the community visa in-groups and obvious secret mission arrangments for those deemed acceptable? Or making players stand jury to the whims of petty napoleons by making everyone supplicant them for a slot? That causes foot voting with credit cards to freindlier climates with more open experiences. And then who would you have to look down your noses upon for not living up to your petty standards of game social suitability?

And new players, they supposed to follow you around kissing your posterior untill they shine it enough just to become an in-group probie to be in missions? Their $14.95 is exactly as good as your $14.95 regardless of how much longer you have been playing the game. This is simply petty and will hurt the game. Since HiTech has worked on AW and created WB. Gotta wonder why in Aces High he has kept missions in the MA an open membership first come first served policy since he opened the doors.

Just another example of Dunbar's Number and the worst of ourselves if left to our own devices.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Pand

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Re: Missions and planning them
« Reply #17 on: February 22, 2013, 06:47:58 PM »
I liked the way we did it in AW. They had a "ready room" that the mission leader would create. The leader would then load up a saved mission... at one time I had close to 50 different ones, or would plan out a mission using the tools available which included a map that you could map out all the waypoints for each wing. As a participant in the mission you could choose to see only your mission path, or any/all of the others.

Once the mission was up players could request permission to enter the ready room. If they mission leader didn't "know" or want the player in he could deny that player entry. "new" player got in by being recommended by other players who could get in the ready room. If another player vouched for him, you let them in and give them a shot. If a player got the reputation of being an prettythang then they didn't get into too many missions.

Mission briefings were "private" and easy to do because you had all your mission guys in the "room" with out outside distractions. Once you rolled the waypoints showed everyone "where" to go, the briefings told everyone "what" to do, much less chaos for the leader. Also, it seemed a bit more immersive than what we have today, so that made it that much more fun.

+1

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline The Fugitive

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Re: Missions and planning them
« Reply #18 on: February 22, 2013, 07:17:12 PM »
You guys ever consider missions are an open arrangment to deter balkanisation\class stratification of the community visa in-groups and obvious secret mission arrangments for those deemed acceptable? Or making players stand jury to the whims of petty napoleons by making everyone supplicant them for a slot? That causes foot voting with credit cards to freindlier climates with more open experiences. And then who would you have to look down your noses upon for not living up to your petty standards of game social suitability?

And new players, they supposed to follow you around kissing your posterior untill they shine it enough just to become an in-group probie to be in missions? Their $14.95 is exactly as good as your $14.95 regardless of how much longer you have been playing the game. This is simply petty and will hurt the game. Since HiTech has worked on AW and created WB. Gotta wonder why in Aces High he has kept missions in the MA an open membership first come first served policy since he opened the doors.

Just another example of Dunbar's Number and the worst of ourselves if left to our own devices.

The same could be said about joining squads. Use to be they were some what selective and a person had to earn there way in. Now a days most squads will take anybody. The squads that don't, are the better squads, and are the ones many would like to join. It inspires people to try harder, train a bit better and yes kiss up a bit to get into some of these top tier squads. Better players makes it more fun all around.

I understand the concept of "everyone play together in the sandbox", but whats work with giving people that little bit of incentive to go the extra mile to be part of the crew.

Offline seano

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Re: Missions and planning them
« Reply #19 on: February 23, 2013, 02:08:14 PM »
YOU BOOT ME FROM UR MISSION I CHANGE COUNTRIES AND GO GOON HUNTING!

Offline Pand

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Re: Missions and planning them
« Reply #20 on: February 23, 2013, 02:27:34 PM »
YOU BOOT ME FROM UR MISSION I CHANGE COUNTRIES AND GO GOON HUNTING!
:eek:

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline The Fugitive

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Re: Missions and planning them
« Reply #21 on: February 23, 2013, 04:21:29 PM »
YOU BOOT ME FROM UR MISSION I CHANGE COUNTRIES AND GO GOON HUNTING!

Thanks, I'll plan for that.

Good Luck!

Offline matt

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Re: Missions and planning them
« Reply #22 on: February 24, 2013, 01:28:50 AM »
YOU BOOT ME FROM UR MISSION I CHANGE COUNTRIES AND GO GOON HUNTING!
:rofl