Author Topic: New hangar feature  (Read 1378 times)

Offline matt

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Re: New hangar feature
« Reply #15 on: April 04, 2013, 11:38:50 AM »
update in 2 weeks :rofl...........

Offline Paladin3

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Re: New hangar feature
« Reply #16 on: April 04, 2013, 11:49:36 AM »
Very handy! I like it.

Offline TOMCAT21

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Re: New hangar feature
« Reply #17 on: April 04, 2013, 07:18:48 PM »
 :aok
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Offline USRanger

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Re: New hangar feature
« Reply #18 on: April 04, 2013, 08:36:16 PM »
I always like any new addition, but I have a couple questions on this one, mostly directed to the community:

1) Knowing the weight now is cool & all, but will it make any difference to how people play?  We all already know how each plane flies & handles.  Will knowing the weigh now change someone's mind about picking a ride?  I just find it personally as something I will never "use".  I'm sure I'll look at it out of curiousity, but it will never factor into which ride I pick, with which ord.

2) Will the Endurance range change with each turn, dive, etc.?  If so, won't that make the number in the hanger null & void almost as soon as you take off & change direction?  Serious question.
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Online Mar

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Re: New hangar feature
« Reply #19 on: April 04, 2013, 10:40:51 PM »
Your endurance is how long you can keep the engine running, it does not necessarily have anything to do with range. Altitude would affect it, but building/wasting energy would not.
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Offline MK-84

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Re: New hangar feature
« Reply #20 on: April 04, 2013, 10:50:56 PM »
I always like any new addition, but I have a couple questions on this one, mostly directed to the community:

1) Knowing the weight now is cool & all, but will it make any difference to how people play?  We all already know how each plane flies & handles.  Will knowing the weigh now change someone's mind about picking a ride?  I just find it personally as something I will never "use".  I'm sure I'll look at it out of curiousity, but it will never factor into which ride I pick, with which ord.

2) Will the Endurance range change with each turn, dive, etc.?  If so, won't that make the number in the hanger null & void almost as soon as you take off & change direction?  Serious question.

I'm curious as to what the Me262 will show as its endurance rapidly increases with speed.

Offline Puma44

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Re: New hangar feature
« Reply #21 on: April 05, 2013, 12:57:55 AM »
I always like any new addition, but I have a couple questions on this one, mostly directed to the community:

1) Knowing the weight now is cool & all, but will it make any difference to how people play?  We all already know how each plane flies & handles.  Will knowing the weigh now change someone's mind about picking a ride?  I just find it personally as something I will never "use".  I'm sure I'll look at it out of curiousity, but it will never factor into which ride I pick, with which ord.

2) Will the Endurance range change with each turn, dive, etc.?  If so, won't that make the number in the hanger null & void almost as soon as you take off & change direction?  Serious question.
Good points, Ranger.  This new addition reflects some realism that most likely won't be used as such.



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Offline bozon

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Re: New hangar feature
« Reply #22 on: April 05, 2013, 02:10:36 AM »
I always like any new addition, but I have a couple questions on this one, mostly directed to the community:

1) Knowing the weight now is cool & all, but will it make any difference to how people play?  We all already know how each plane flies & handles.  Will knowing the weigh now change someone's mind about picking a ride?  I just find it personally as something I will never "use".  I'm sure I'll look at it out of curiousity, but it will never factor into which ride I pick, with which ord.

2) Will the Endurance range change with each turn, dive, etc.?  If so, won't that make the number in the hanger null & void almost as soon as you take off & change direction?  Serious question.
1) in planes with many loadout options, most people have no idea about the weight cost of say taking 30mm instead of 20mm, or the extra large ammo loadout. No it will not change gameplay in any significant way and the information is available in a different way if you are looking for it. Still it is a nice bit of information, both interesting and educational.

2) It is endurance time, not range. The number is just a reasonable estimate to the "time in full throttle". For planes with very large fuel loads you ma decide that a 51 minutes MIL flight time is too much (Moss VI at 75%) and take a quarter load less. Also, it will give you an estimate of how much the DT add, so you can decide on 100% or 75%+DT for example.
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Offline Wmaker

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Re: New hangar feature
« Reply #23 on: April 05, 2013, 04:52:01 AM »
2) Will the Endurance range change with each turn, dive, etc.?  If so, won't that make the number in the hanger null & void almost as soon as you take off & change direction?  Serious question.

If engine runs at a power setting X (MAP/RPM) it consumes Y amount of fuel given everything else stays the same. How one maneuvers the plane of course affects to the range through speed but doesn't change how quickly the engine eats the tanks dry. Obviously as one goes higher and higher power starts to drop as the supercharger can't supply as much air to burn the fuel than it can at lower altitudes and the fuel consumption drops aswell. That is why HTC mentions clear parameters at which the endurance stated applies (sea level/Mil power).

So of course the fuel consumption isn't constant but those "rule of thumb" figures give a good metric when jumping on a plane that isn't necessarily famillar to someone.
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Offline Karnak

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Re: New hangar feature
« Reply #24 on: April 05, 2013, 09:00:12 AM »
If engine runs at a power setting X (MAP/RPM) it consumes Y amount of fuel given everything else stays the same. How one maneuvers the plane of course affects to the range through speed but doesn't change how quickly the engine eats the tanks dry. Obviously as one goes higher and higher power starts to drop as the supercharger can't supply as much air to burn the fuel than it can at lower altitudes and the fuel consumption drops aswell. That is why HTC mentions clear parameters at which the endurance stated applies (sea level/Mil power).

So of course the fuel consumption isn't constant but those "rule of thumb" figures give a good metric when jumping on a plane that isn't necessarily famillar to someone.
Yup.  Basically stops a P-51D driver from taking 25% or 50% in a Spitfire Mk XIV or a Typhoon driver from taking 100% plus drop tanks in a Ki-84.
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Offline Pyro

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Re: New hangar feature
« Reply #25 on: April 05, 2013, 09:11:46 AM »
If you're familiar with all the planes it doesn't help much.  But it does help someone who is unfamiliar with a plane to pick an appropriate loadout.  It also saves you the hassle of starting flight and bringing up the E6B if you want to check something.

Offline xbrit

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Re: New hangar feature
« Reply #26 on: April 05, 2013, 10:31:45 AM »
It's a feature, you can either use it or not. I have a radio in my car it's a feature, I never use it but I didn't contact the manufacturer and say
"don't put radios in cars" because I know some others will want to use them.

Offline SHawk

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Re: New hangar feature
« Reply #27 on: April 05, 2013, 10:48:08 AM »
Great addition, now how about a .e6b command we can map to a button on joystick! Thanks in advance :aok


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Offline Wiley

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Re: New hangar feature
« Reply #28 on: April 05, 2013, 11:20:36 AM »
I like it.  I bounce around to different rides a lot, and always find myself wondering how long I'll have.  I don't care about the precise specifics, but a general idea that 'Hey, 50% in an I-16 is a bad idea.' is a good thing IMO.

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Offline Babalonian

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Re: New hangar feature
« Reply #29 on: April 05, 2013, 02:16:58 PM »
I always like any new addition, but I have a couple questions on this one, mostly directed to the community:

1) Knowing the weight now is cool & all, but will it make any difference to how people play?  We all already know how each plane flies & handles.  Will knowing the weigh now change someone's mind about picking a ride?  I just find it personally as something I will never "use".  I'm sure I'll look at it out of curiousity, but it will never factor into which ride I pick, with which ord.

2) Will the Endurance range change with each turn, dive, etc.?  If so, won't that make the number in the hanger null & void almost as soon as you take off & change direction?  Serious question.

1) I think more information = more power to the player/pilot.  This is good stuff, even though I understand your point.  Where most of us previously assumed 12,000lbs now we know with certainty it is really 11,932lbs.  Some people care, if you don't, ignore it, just like your accelerometer in combat.

2)  :confused:  Think about this, dude.   :D  :rofl   Endurance/duration can be translated to a range.  Range is how far you can travel though with the variables of fuel being consumed, fuel available, with speed taken into account (which is in itself something that needs to be calulated itself since a little headwind has a huge impact).  Duration in flight in AH (and real world) is given in hours/time at a given/set/constant power setting and altitude/air-density (fuel being consumed) and fuel available in the tank - without complicating it any further with things like speed, wind, etc..  Flying at X power, at Y altitude, no matter which way to turn, fly, travel (or, which is a very critical thing to take into consideration with commercial aircraft stuck on a taxiway for an hour, even travel at all) will still yield the same amount of time unless you change power settings or start loosing/making fuel.

If you need further clarification it can be provided, but math is not my strongest point and thats what this starts boiling down to, and besides in the screenshot it clearly lists the aircrafts duration with the constants of full military power (full throttle, no WEP) and at sea level (SL) with a given amount of fuel (25/50/75/100% max-internal + external stores).

But yes, if any of those things/constants change (power setting, air/oxygen density, available fuel) then your duration changes (learn to <3 your E6B).  If those three things remain unchanged, there is nothing you can do to change the amount of time/duration you have left, unless you're maybe driving a DeLorean.

If you're familiar with all the planes it doesn't help much.  But it does help someone who is unfamiliar with a plane to pick an appropriate loadout.  It also saves you the hassle of starting flight and bringing up the E6B if you want to check something.

and I do this myself, VERY often.
« Last Edit: April 05, 2013, 02:38:44 PM by Babalonian »
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