Author Topic: List of tactics and manuvers  (Read 746 times)

Offline Tinkles

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List of tactics and manuvers
« on: July 03, 2013, 09:46:15 AM »
My wish is for a locked/pinned thread (like Skuzzy's Forum rules).  That lists tactics and manuvers then gives a description/definition, this would be under the help/training tab of the forums and would be quite useful for everybody  :D

Just my thoughts

Tinkles

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Offline Zacherof

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Re: List of tactics and manuvers
« Reply #1 on: July 03, 2013, 10:09:45 AM »
+1 :aok
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Offline Bino

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Re: List of tactics and manuvers
« Reply #2 on: July 03, 2013, 10:16:28 AM »


"The plural of 'anecdote' is not 'data'." - Randy Pausch

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Offline Zacherof

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Re: List of tactics and manuvers
« Reply #3 on: July 03, 2013, 10:18:53 AM »
Far better to simply get a copy of Shaw's book:

(Image removed from quote.)


http://www.amazon.com/Fighter-Combat-Maneuvering-Robert-Shaw/dp/0870210599/


Added to my shopping cart :aok



I find these books are harder to find(for old school fighting) but basics are basics.
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Offline nrshida

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Re: List of tactics and manuvers
« Reply #4 on: July 03, 2013, 10:20:36 AM »
Robert Shaw was once at the furball lake winging with another Spitfire and I called him a picker  :rofl
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Offline JimmyD3

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Re: List of tactics and manuvers
« Reply #5 on: July 03, 2013, 10:54:06 AM »
+1 :aok
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Offline morfiend

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Re: List of tactics and manuvers
« Reply #6 on: July 03, 2013, 03:38:33 PM »
My wish is for a locked/pinned thread (like Skuzzy's Forum rules).  That lists tactics and manuvers then gives a description/definition, this would be under the help/training tab of the forums and would be quite useful for everybody  :D

Just my thoughts

Tinkles

 :salute


  wish granted!

http://trainers.hitechcreations.com/


scroll down the leftside index and you should find what you need.  Some of the info needs updating,but a little birdy told me that was in the works....



    :salute
   

Offline ozrocker

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Re: List of tactics and manuvers
« Reply #7 on: July 08, 2013, 08:38:14 AM »
http://www.netaces.org/ :aok





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Offline Arlo

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Re: List of tactics and manuvers
« Reply #8 on: July 08, 2013, 01:00:29 PM »
http://trainers.hitechcreations.com/maneuvers/maneuvers.htm

Basic Flight Maneuvers
by Hammer

Air combat maneuvering is really a combination of a few basic flight maneuvers. By combining these basic maneuvers, you (hopefully) put yourself in a position to shoot at an enemy or prevent an enemy from shooting at you. Once you are able to perform the basic maneuvers separately, try combining them. A double immelman can be a very effective merge. A partial aileron roll is the first part of any turn. A flat turn is nothing more than a 1/4 aileron roll and then a horizontal loop! The list goes on and on.

Aileron Roll - Apply left or right stick and make vertical adjustments as necessary to cause the aircraft to roll around it axis while maintaining the same direction of travel. Not an effective combat maneuver by itself, but it is the basis for at least some part of all the others with the exception of the straight loop.



Aileron Roll

Download an Aces High film demonstration of an Aileron Roll

Flat Turn (or Break Turn) - Doing a 1/4 aileron roll and pulling back on the stick will cause you to turn. Ya, I know you already know this, but the reason I put this in here is you need to understand what happens when you sustain that turn. Look at the illustration below.



Sustained Turn
(Top View)

When you start your turn, it is likely that you are faster than your sustained turning speed. Pulling back on the stick causes you to pull "G's", which means more force than the normal 1 atmosphere of gravity. Pulling G's causes your plane to lose energy (E) or specifically to slow down. How much you slow depends on how many G's you pull and the energy retention characteristics of your plane. The effect of this slowing is that your turn looks kind of like a spiral until you balance gravity, drag, lift, and engine power to create a sustained turn. Only then will your turn actually be circular.

Loop - You can think of a loop as a vertical turn. Simply pull back on the stick (no aileron input required), making sure you don't pull too many Gs or stall. Make sure you have enough energy (read speed) to complete the loop. Flaps can be used to help you over the top. The same E loss principles described in the flat turn apply in the loop. The difference is that on the upward part of your loop you decelerate rapidly, causing your turn radius to shrink, and on the downward portion, you accelerate, causing your turn radius to increase. Not a move you will want to use to often in a fight, but it does have it's uses. Usually, a high yo-yo would be more appropriate during combat.



Loop

Barrel Roll - Apply left or right stick and pull back slightly to cause the aircraft to roll in a corkscrew pattern. Adding a bit of rudder amplifies even mover. This is a good evasive maneuver when you have an enemy on your tail.



Barrel Roll

Immelman - An Immelman is a half-loop with a half-aileron roll at the top to get your plane upright. Good for merging, especially at co-altitude.



Immelman

Download an Aces High film demonstration of an Immelman

Download an Aces High film demonstration of an Immelman practice exercise

Spit-S - A split-s is the opposite of an Immelman. Do a half-aileron roll until you are inverted then pull back on the stick to complete the second half of a loop. Sometimes used to avoid BnZ attacks if your energy state is too low.



Split-S

Download an Aces High film demonstration of a Split-S

High Yo-Yo - A high yo-yo is a done by going into a climbing turn. At about the 90 degree point of your turn, you roll partially inverted and finish the turn diving back to your original altitude. It is used to convert speed into altitude during the initial part of the turn with the lower speed allowing you to make a tighter turn. Near the apex of your turn, you then convert the altitude you gained back into speed by going back down to your initial altitude.



High Yo-Yo

Low Yo-Yo - A low yo-yo is the opposite of a high yo-yo. It is done by turning while going into a slight dive and pulling back up to your original altitude. It is used to gain some energy during the turn. Often used to turn back on a higher bogie with enough energy to meet it nose to nose.



Low Yo-Yo

Offline coombz

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Re: List of tactics and manuvers
« Reply #9 on: July 08, 2013, 04:27:57 PM »
HO

'extend'

HO and extend
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Offline Bruv119

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Re: List of tactics and manuvers
« Reply #10 on: July 08, 2013, 05:18:17 PM »
HO

'extend'

HO and extend

I see what you did there.   :lol
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Offline Puma44

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Re: List of tactics and manuvers
« Reply #11 on: July 09, 2013, 10:58:01 AM »
http://trainers.hitechcreations.com/maneuvers/maneuvers.htm

Basic Flight Maneuvers
by Hammer

Air combat maneuvering is really a combination of a few basic flight maneuvers. By combining these basic maneuvers, you (hopefully) put yourself in a position to shoot at an enemy or prevent an enemy from shooting at you. Once you are able to perform the basic maneuvers separately, try combining them. A double immelman can be a very effective merge. A partial aileron roll is the first part of any turn. A flat turn is nothing more than a 1/4 aileron roll and then a horizontal loop! The list goes on and on.

Aileron Roll - Apply left or right stick and make vertical adjustments as necessary to cause the aircraft to roll around it axis while maintaining the same direction of travel. Not an effective combat maneuver by itself, but it is the basis for at least some part of all the others with the exception of the straight loop.

(Image removed from quote.)

Aileron Roll

Download an Aces High film demonstration of an Aileron Roll

Flat Turn (or Break Turn) - Doing a 1/4 aileron roll and pulling back on the stick will cause you to turn. Ya, I know you already know this, but the reason I put this in here is you need to understand what happens when you sustain that turn. Look at the illustration below.

(Image removed from quote.)

Sustained Turn
(Top View)

When you start your turn, it is likely that you are faster than your sustained turning speed. Pulling back on the stick causes you to pull "G's", which means more force than the normal 1 atmosphere of gravity. Pulling G's causes your plane to lose energy (E) or specifically to slow down. How much you slow depends on how many G's you pull and the energy retention characteristics of your plane. The effect of this slowing is that your turn looks kind of like a spiral until you balance gravity, drag, lift, and engine power to create a sustained turn. Only then will your turn actually be circular.

Loop - You can think of a loop as a vertical turn. Simply pull back on the stick (no aileron input required), making sure you don't pull too many Gs or stall. Make sure you have enough energy (read speed) to complete the loop. Flaps can be used to help you over the top. The same E loss principles described in the flat turn apply in the loop. The difference is that on the upward part of your loop you decelerate rapidly, causing your turn radius to shrink, and on the downward portion, you accelerate, causing your turn radius to increase. Not a move you will want to use to often in a fight, but it does have it's uses. Usually, a high yo-yo would be more appropriate during combat.

(Image removed from quote.)

Loop

Barrel Roll - Apply left or right stick and pull back slightly to cause the aircraft to roll in a corkscrew pattern. Adding a bit of rudder amplifies even mover. This is a good evasive maneuver when you have an enemy on your tail.

(Image removed from quote.)

Barrel Roll

Immelman - An Immelman is a half-loop with a half-aileron roll at the top to get your plane upright. Good for merging, especially at co-altitude.

(Image removed from quote.)

Immelman

Download an Aces High film demonstration of an Immelman

Download an Aces High film demonstration of an Immelman practice exercise

Spit-S - A split-s is the opposite of an Immelman. Do a half-aileron roll until you are inverted then pull back on the stick to complete the second half of a loop. Sometimes used to avoid BnZ attacks if your energy state is too low.

(Image removed from quote.)

Split-S

Download an Aces High film demonstration of a Split-S

High Yo-Yo - A high yo-yo is a done by going into a climbing turn. At about the 90 degree point of your turn, you roll partially inverted and finish the turn diving back to your original altitude. It is used to convert speed into altitude during the initial part of the turn with the lower speed allowing you to make a tighter turn. Near the apex of your turn, you then convert the altitude you gained back into speed by going back down to your initial altitude.

(Image removed from quote.)

High Yo-Yo

Low Yo-Yo - A low yo-yo is the opposite of a high yo-yo. It is done by turning while going into a slight dive and pulling back up to your original altitude. It is used to gain some energy during the turn. Often used to turn back on a higher bogie with enough energy to meet it nose to nose.

(Image removed from quote.)

Low Yo-Yo

Great description of some of the basics.  To be accurate, "BFM" is short for "Basic Fighter Maneuvers".    :salute
« Last Edit: July 09, 2013, 11:06:05 AM by Puma44 »



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