Author Topic: Incentivizing tactical targets  (Read 310 times)

Offline dirtdart

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Incentivizing tactical targets
« on: July 22, 2013, 07:53:58 AM »
I would like to see an increase in the point value of tactical targets commensurate to the number of town building that can be destroyed by equivalent tonnage.

I can generally land around 40-50k point in on Lancaster run if I hit town centers. All this does is add to my personal score, does nothing really for the war. In fact, can hurt base captures because the town "down" time is not being closely synchronized. Effectively milk running disrupts the overall "war effort."

The targets that seem to be most critical to the "war effort" require a greater amount of ordnance and greater precision to hit than town centers. Lets get the bomber guys into the fight by making airfields strikes "worth the trip."
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Offline jeffdn

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Re: Incentivizing tactical targets
« Reply #1 on: July 22, 2013, 08:34:26 AM »
Good idea. Milk running (dropping on town centers) is tactically and strategically worthless, but the best way to get points in a bomber. Perhaps something could be coded in a way that the more base targets you drop in one sortie, the more points you get on a linear scale? Like 500 damage points for the first hangar, 1,000 for the second, 2,000 for the third, 4,000 for the fourth, and so on and so forth. For example, if someone dropped all four fighter hangars, they'd land 7,500 damage. Thoughts?

Offline gyrene81

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Re: Incentivizing tactical targets
« Reply #2 on: July 22, 2013, 08:38:17 AM »
you're not seeing enough bombers hitting bases or something Dirtdart?
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Offline Lusche

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Re: Incentivizing tactical targets
« Reply #3 on: July 22, 2013, 08:41:02 AM »
Good idea. Milk running (dropping on town centers) is tactically and strategically worthless, but the best way to get points in a bomber. Perhaps something could be coded in a way that the more base targets you drop in one sortie, the more points you get on a linear scale? Like 500 damage points for the first hangar, 1,000 for the second, 2,000 for the third, 4,000 for the fourth, and so on and so forth. For example, if someone dropped all four fighter hangars, they'd land 7,500 damage. Thoughts?


So instead of attacking random town centers far away from the fight, the players will just attack random airfields far away from the fight.

I don't really see any essential change in that ;)
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Offline dirtdart

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Re: Incentivizing tactical targets
« Reply #4 on: July 22, 2013, 08:46:06 AM »
That is certainly a way of looking at it. I would argue that if I knew hitting AC hangers and dropping VHs would do as much for my bomber score as milking towns, I might actually support raids instead of making 2 hour long town runs while I work on other projects.

The point is, the targets of greatest tactical value seem to have the lowest reward (Radar, Ords, VH, Troops). If the entire map is blind because guys are out there porking bases, well that is the way it ought to be.
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Offline Karnak

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Re: Incentivizing tactical targets
« Reply #5 on: July 22, 2013, 08:55:03 AM »
The value of the city and factories are the things that need increasing.

Perhaps a slight increase on field objects, but not enough to encourage milking them.
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Offline dirtdart

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Re: Incentivizing tactical targets
« Reply #6 on: July 22, 2013, 09:20:49 AM »
Well, if they got miled, they might get defended, which could spread the fight out and reduce the hording.
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Offline Karnak

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Re: Incentivizing tactical targets
« Reply #7 on: July 22, 2013, 09:32:56 AM »
Well, if they got miled, they might get defended, which could spread the fight out and reduce the hording.
That didn't happen in the past with things like fuel being reduced to 25%.  I don't have any expectation it would materialize now.
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Offline dirtdart

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Re: Incentivizing tactical targets
« Reply #8 on: July 22, 2013, 09:39:34 AM »
Fair point.
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Offline jeffdn

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Re: Incentivizing tactical targets
« Reply #9 on: July 22, 2013, 10:15:47 AM »

So instead of attacking random town centers far away from the fight, the players will just attack random airfields far away from the fight.

I don't really see any essential change in that ;)
I agree. I think that the strats/city should be the most valuable target on the map, points-wise. It is my favorite to hit, despite the relatively low returns on time investment.  I was just expressing some thoughts along the same line as those that the OP had mentioned.

In bombers, I only ever do two things: strat runs and milk runs. In a B17, I get lucky to break about 10,000 on a strat run, but can hit 35,000-45,000 on a milk run. That seems backwards to me.

Offline Easyscor

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Re: Incentivizing tactical targets
« Reply #10 on: July 22, 2013, 11:28:18 AM »
More points for killing hangers, -1.
I suspect the point disparity between hangers and town buildings is deliberate. It diverts the bombers from interrupting the fight and frustrating the defenders to the point of leaving.

More points for killing City buildings, +1.
I think this needs to be revisited the same way that Eny values were reset recently. Bring them more into line with the amount of ordnance required. At default settings, a City block takes 2.7 times the ordnance to take down and they suffer less splash damage compared to a Town building because of the spacing. The disparity in points for taking down a City is probably because it can be devastating to a country and isn't encouraged, but I think it goes too far considering the risks to the bombers.

IIRC, you can bomb the factories instead of the City and recover about the same points as bombing a Town, although the risks are again much higher.
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Offline Eric19

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Re: Incentivizing tactical targets
« Reply #11 on: July 22, 2013, 02:25:57 PM »
The value of the city and factories are the things that need increasing.

Perhaps a slight increase on field objects, but not enough to encourage milking them.
I have been saying this from day 1 when they re did the strats and people complaining about other people in goons getting X5 perkies as compared to the bomber that might get at the most 5 perks for an hour and half to 2 hours flying time to strat targets

doesn't strat stand for strategic ;)
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