I think it would be beneficiary to increase the downtime of the HQ by 15-30 mins, and to put a perk value on both the HQ and the Strats.
Right now the HQ is down for 30 mins. By the time you get back to base, if you get back to base, you have 5-10 minutes left to enjoy the fruits of your labor (and time).
For the perk value, I was thinking this. For an easy number that would be rewarding, we shall say if you bomb the HQ (and it is successfully destroyed), then you get perks for it. Right now, you barely get anything. The Flying Fury did a NOE Bomber Mosquito mission to the Rook HQ and destroyed it. Even though we all died (except Dotcommi
), I only would've received roughly 5-6 perks for over 60 minutes worth of time and effort.
I think the HQ should have a base value of perks. Say 50. So if 1 person destroys the HQ it's worth 50 perks and that 1 player receives those perks. If 2 people destroy it, then the perks are split based on the damage that each person did. As for strats this would also be taken into effect, however, since I have absolutely zero (0) zilch nada knowledge on how the strat system even works in terms of getting destroyed, I can't really say for sure of how to do that.
If it's by cluster (do a certain about of damage in this area and they are destroyed) then put a set amount of perks (5-10) on each 'section'. If it's by building (akin to town structure) then .5 - .10 perks per building. Although I suspect it's the former. I don't think that bomber 'pilots' should be getting hundreds and hundreds of perks per sortie, but at least give them more of a reward than the 'here you go *slap in the face*' that they get now. They should be landing with 20-30 perks minimum in my opinion, for flying a sortie that long.
Just a thought.
Tinkles
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