Author Topic: Bomb Craters  (Read 546 times)

Offline GearDwn

  • Zinc Member
  • *
  • Posts: 20
Bomb Craters
« on: August 22, 2001, 07:59:00 AM »
One thing Id like to see here is craters that do something, like go into airfield and carpet bomb it and make it useless till workers filled holes in. Also make it where bombs are not LGBs and have some drift. I dont know if any have seen a 1000lb bomb crater but it would have taken out a Fh very easy just 1. If this is a ETO then make factory damage last much longer 12 hours to repair big factories maybe 6 for smaller....I dont know just some Ideas,1 more thing last time I checked a refinery tank prob could be blown up with 1 rocket not 4 unless hardened in ground..
just my .02

GW

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Bomb Craters
« Reply #1 on: August 22, 2001, 01:18:00 PM »
Geardwn...

How would you like to have no AA rebuilding at your field for the whole day?  All your fields limited to 25% fuel and no bombs?

How would u like a Single Lancaster closing every front base your team has...

Hell a P47 could then take out all the fuel at about 3 bases...

Think about it for just a few seconds, and I am sure you will see the light.


SKurj

[ 08-22-2001: Message edited by: SKurj ]

Offline RangerBob

  • Zinc Member
  • *
  • Posts: 70
Bomb Craters
« Reply #2 on: August 23, 2001, 08:23:00 AM »
Geardwn has a good point. Many of us have pointed this out in the past. It's important to note that his post also asks why there is no bomb drift. In other words why are these level bombers so accurate?

Basically, the lack of bomb crater effects is as part of the two wrongs make a right theory.

The reason that bomb craters have no effect is to accomodate the incorrect bombing accuracy from level bombers. At the present time a level bomber can drop one bomb and take out one ack etc. Of course, in WWII this would have been impossible, and they would have been lucky to even hit the field.

Before we can change step two of the problem, bomb crater effects, we need to fix step one, bombing accuracy. With bomb drift, and a somewhat more realistic level bombing accuracy, a Lancaster pilot would have to carpet bomb an area to be sure of any damaging hits. This, of course, is just how  they dropped during WWII. Once the bombing accuracy is fixed, crater effects on runways and blast radius can be increased somewhat. Now 1 Lancaster bombing a field wouldn't be able to take out all the ack, and shut the field down after a few passes. He would be able to crater the runway in some areas by chance, and probably cause some facility damage.

These points are a part of a long standing discussion here at AH. One group likes perfect accuracy from level bombers. They are willing to accept its unrealistic nature, are also willing to accept the two wrongs make a right theory of no crater damage, and enjoys taking out specific targets even if it is just gaming the game. The other group wants more, not totally, realistic crater and blast effects. They enjoy the feeling of at least more closely simulating a WWII bomb run, as well as its blast effects. Just like politics, each side is absolutely convinced that their approach is the best for the game or sim.

As a side note, I showed my uncle, a WWII B17 pilot, Aces High one day. He was stunned at the realistic nature of this sim. He proudly passed the info on to those in his old crew that were still alive telling them how we still remember their adventures. However, when he saw the accuracy of level bombing he expressed concern. "Why would someone write such an excellent program and do that? It changes the whole nature of what we did. I can understand having bombing runs with only 1 or 2 planes in your flight sim, but taking out individual targets is totally incorrect. Why did they take this excellent simulation and make it a game." Those were almost his exact words. Like many WWII vets, he died a few months ago. If you ever get the chance see the documentary shown on stations like Wings or Discovery Channel called something like Pistol Packing Moma tails of a B17. They made this documentary about he, Jim Geary, and his crew during the war.  

As far as increasing the time to rebuild goes, it should probably be left alone. This is a sim, and certain allowances for flying time and rebuild time need to be included to prevent boredom.

Ranger Bob

[ 08-23-2001: Message edited by: RangerBob ]

Offline JV44

  • Copper Member
  • **
  • Posts: 120
Bomb Craters
« Reply #3 on: August 23, 2001, 09:54:00 AM »
Hello all

I know a good book about B17 operations from Enfland in World War 2.

Its called

"Half a wing, three engines and a prayer"

Should be available at amzon or so

  :rolleyes:

"Always three green"

Andreas (JV 44)

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Bomb Craters
« Reply #4 on: August 23, 2001, 01:33:00 PM »
Bomb drift cannot be added IMO until:  All bombs landing within facility boundaries are scored, with bonuses for actually destroyin stuff.
And an alternative to the field capture thingy +)

see my sig

SKurj
|
|
|
+