Now the second of our fights in the 109g2 vs spit8 matchup. This time on the merge I did have the speed and position to go vertical again and I'm able to get above you.
Yet again you make the mistake of flying into my guns instead of changing your flightpath and again you take some damage that could have been avoided. You could have loosened your turn and pulled up into me just outside of my guns, or do what I did to you in the spitfire fight before and turn into and under me in a diving turn and then go vertical as I come down for an attack.
Little later on in the fight and I make a little mistake. I was trying to do a torque roll again but this time I misjudged my E state and stalled out. This is going to give you quite the advantage in speed, altitude, and positioning.
Now, how do I recover from this mistake? Well first and foremost I have to dive and build up speed. Next I also have to turn back into you so I can give you the most difficult shot I can. I don't want to turn away from you and try to extend because you have the altitude and speed advantage right now. I would just be giving you a very easy kill.
Now as you come down for an attack I make my defensive move. This is a good example of how to change your flightpath and not get shot, a mistake that you made quite often in our fights. Just like you could have gone left or right against me in those situations, I have a choice of going left or right (I should point out that between these options one of them always uses up more E than the other in order to get the same affect so picking the right choice depends on the situation you find yourself in.) In my case I decided to roll and turn left. This does expose my 6 to you but I am certain that you will be going too fast to make the shot so it's ok.
From your cockpit we can see that if I continued my current path then it is very likely I would have been shot. Since I changed my direction it is going to make the shot a bit more difficult for you.
Now we can see that I have created a little horizontal separation from you. It's not a lot but at this range and closure rate it's enough. You try to correct for me turning to deny you the shot and this is where I start pulling hard up and into you.
Just as I guessed you have too much speed and can not make the shot. Now I reverse my turn and attempt another torque roll to try and get a shot on the overshoot, but I am very mindful of the fact that the last time I tried this I stalled out so if it looks like I won't get the shot then I won't push it.
I could not get the shot so I broke off my attack and dove to regain the speed I lost in my climb. Notice that I also turning back into you as well as you start coming over the top? Again I want to set up for giving you the hardest possible shot.
As you come down from your loop on an attack run I notice that you are in a good position to get a very possible shot if I continue my right hand turn. So, I stop doing a right hand turn and instead reverse my turn back into and under you!
We see that you have rolled back into me try to reposition for the shot but it is looking a lot more difficult than the shot I was giving you before if I continued in a right hand turn. This is also where I start pulling hard up and into you again as you close into gun range. Pulling up and into your turn will deny you the shot at this steep of an angle.
You can not pull lead for the shot and are starting to overshoot. This is where I start another wingover maneuver. As you pass below me with more speed I pull up and chop throttle to lose speed.
As you pass below me I point my wingtip at you, kick hard right rudder, carefully balance the ailerons and throttle control, and line up my shot. I am using my elevators to line up the shot. My ailerons are keeping my wing pointed at you. I'm working my throttle carefully in order to keep as much speed as I can but without flipping my plane with too much engine torque, stalling out, or having too much speed and not getting the shot. I'm using my rudder to actually turn my plane into you. If you try to pull up and away from me then I can pull back on the stick and try to keep the shot. If you roll into me and try to turn in and under me then I can push forward on the stick and try to realign the shot or, I can snap roll my plane in order to keep my lift vector pointed in your direction if I see I won't make the shot. The orange dotted lines represent roughly where I can correct my shot with my elevators to get a shot on you. You want to fly out of this area so I can't shoot you by either pulling hard up and away from me, or hard into and under me.
Once again though you did not correct your flightpath to avoid my shot. Once again, you should have either rolled right and pulled up and away from me or rolled left and pass below and under me.
The things you should definitely work on are:
1. Lift vectors - Keep that lift vector behind your opponent and fly to his 6 unless you see that you can cut the corner like I did in some of the examples above by using angles, throttle work, and positioning.
2. Lag pursuit - Kind of plays off of lift vectors. Sometimes you want to swing out wide since this can conserve speed and help you fly to their 6.
3. Horizontal separation - You did well in the vertical separation category, though that might have just been because we were constantly in rolling scissors fights?
but you need to create some horizontal separation in order to create more angles to work with and make shots more difficult for your opponent. This is directly linked to the last bit you need work on.
4. Change your flightpath! - By far the biggest problem I saw for you is when you didn't change your flightpath and just flew into my guns. If you see your opponent turning into you and he's going to get inside your turn for a shot, then do not continue that course! Roll and change your direction and turn out of his guns!
(Don't know why the images are blurry, sorry.
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