Author Topic: Water Reflection?  (Read 738 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Water Reflection?
« on: October 19, 2015, 03:42:06 AM »
Seawater reflection is too dull.  This is only my impression.  I have been silent because I remember there being a lot of changes along the way in this area.  The color during daytime is a good representation of average looking seawater and very cool looking.

With a very awesome looking night sky, something is very obvious to me.  The lighting of land terrain is reflective and the seawater is not.  This is the reverse of actual nighttime vision.  I don't think that every star or lit object should be reflected, but the wave tops would definitely paint in areas of light, especially near a moon on the horizon.


Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Water Reflection?
« Reply #1 on: October 19, 2015, 04:15:08 AM »
When looking at these comparisons, two things pop out to me.  First the effect of a full moon hides many of the stars and lightens the sky.  Second, the seawater is greatly brighter and contrasted in close proximity, and where the moon (or other very bright lights) reflect in the distance.

In game, the surf does a great job of showing up like reflected waves.  :aok  I just wonder if there could already be a layer of the seawater texture that would allow for reflections to appear at different areas of the bump map.  If so, maybe this would be a less tedious request or hopefully rewarding area to tweak.

« Last Edit: October 19, 2015, 04:18:26 AM by Chilli »

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Water Reflection?
« Reply #2 on: October 19, 2015, 09:54:51 AM »
Something along the lines of the light source and effect highlights:


Photoshop'd using daytime AH3 screenshot with stars added and areas darkened to resemble night time.  Note the areas nearest horizon and closer to the point of view, and brightness.


Offline Puck

  • Gold Member
  • *****
  • Posts: 2980
Re: Water Reflection?
« Reply #3 on: October 19, 2015, 03:33:13 PM »
Seems to be a depressing lack of bio luminescence in the water as well.  You should be able to see the wake of a big ship miles out...   :bolt:   
Out in the middle of nowhere you can (and I have) read a book by starlight, but this might be a bit too much of a good thing.  It's alpha, I'm sure it will be dialed in perfectly for the release.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Water Reflection?
« Reply #4 on: October 22, 2015, 03:50:02 PM »
Besides the lack of bio luminescence or simple light reflection, the stars seem to be scaling to our AH world.   So, it is my theory that a true representation of the night sky would only be possible with complex calculation of Field of View and display size. 

Contemplating the elliptical shapes and enlarged size of stars that are currently present, is it possible that there will be another post lighting process on the stars that would reduce their size and produce more of a "twinkle" effect?  Also, would a post lighting process be able to render seawater reflection?