Author Topic: CraterMA  (Read 13084 times)

Offline Chilli

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Re: CraterMA
« Reply #150 on: April 20, 2016, 12:39:01 PM »
Especially with night / evening skies, the horizon takes on a "desert mirage" look almost like there are lakes in front of some hills / mountains, while other areas look to be cut out.

Offline JimmyD3

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Re: CraterMA
« Reply #151 on: May 01, 2016, 05:50:04 PM »
At V110, there are no spawn outs??
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Greebo

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Re: CraterMA
« Reply #152 on: May 02, 2016, 02:48:51 AM »
V110 and also V109 to V114 are there to give some radar coverage to the HQs and cities and represent the end target of the spawn chains running from the borders. All the nearby bases they could spawn to already have at least a couple of other spawns-in or are uncapturable fields.

Offline JimmyD3

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Re: CraterMA
« Reply #153 on: May 02, 2016, 08:23:27 PM »
V110 and also V109 to V114 are there to give some radar coverage to the HQs and cities and represent the end target of the spawn chains running from the borders. All the nearby bases they could spawn to already have at least a couple of other spawns-in or are uncapturable fields.

Sounds good Greebo, just thought I would mention it. Excellent map btw.  :salute
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline DubiousKB

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Re: CraterMA
« Reply #154 on: May 03, 2016, 10:06:19 AM »
First time on Beta last night.  :aok  Rude awakening to all the earlier posts regarding FOV, controller configurations, etc.

I swear I almost let the smoke out of my machine when first on the runaway tickling the max eye candy settings..

Got a few flights in against Sunny1 and SHuffler, where I learned stall limiter was still on (and i have alot to learn still). I'm loving the new tracers being less prominent, but it's going to take some getting used too.

 :x keep up the good work!!! looks great!
56th Fighter Group -  Jug Life