Build it and they will come.
Theres community, theres individule, theres game environment...
AH, hitech, can only set guidelines for community and indie's. AH has 100% control of game environment. You can say its the players death, you can say that the community is toxic but that's ultimately the clients domain, AH has minimal influence with a mandate for civility. But the environment, the playing field/stadium is all AH.
One question I would have if I was AH, do I need all the same basic servers, and way to similar gameplay, so redundantly?
MA, yes
AvA, yes
Dueling, yes
MA middle, no
MA early, no
custom, ?????"?
Are these servers so peeps can get mthly kudos for high ranking or is it because 1200 peeps are filling the seats.....
you cannot change the bee, so you make a better flower.
I still find the runaway complaint odd, takes to long to find thing, if you engender the game with certain attributes, advertise its gameplay strategies a certain way, ie: multi-player w2 flight sim, you have to expect some of the cliental to treat it as real as possible. That means the same tactics and techniques you would use in real warfare, staying alive as long as possible????????. Then theres the HO'ers, omg, they do not run but damn I bet u still cuss after that bleepin HO.
One problem right now is the player count vs the map acreage, AH should have downsized the maps automatically to fit the player counts. AH needs to accommodate those that still pay so that the total game experience does not diminish, do to lack of numbers. Stop the cascade affect........
Remember many devs just make new games, that's how they get by.....
stay on topic and less being nasty please! old grumpy toejams..