here it is, the long anticipated AH3 AVA war! feel free to comment with any questions or concerns you have!
AH3 AVA Wars Tour 1
Battle for Europe:
This setup and battle will encompass all aspects of Aces High!
There are and will be plenty of opportunities to try everything
the game has to offer. We really hope you enjoy it!
Germany and England are duking it out. Germany is sending all its fighters and attack fighters to Brittain to bring Churchill and the RAF to its knees. Britain is within 2 months of its air power and resources collapsing under the strain of the German onslaught. England is putting up a fight as best it can with what it has available to it. This battle is a real battle of wits and will. Who will come out ahead.
Over all objective: Capture more bases then the other side.
Allied objective: To not only get a foothold in Germany, but to move forward.
Axis objective: To get a foothold in England and annex the country as part of the master plan.
This battle starts as an invasion with 2 vehicle spawn points on both sides of the English channel.
This battle will be mostly Geared to a ground war, but not completely.
Vehicle spawn can be supported by aircraft and vehicles. Aircraft must fly from assigned airbases.
Radar will be on with a delay. This means you will be able to see enemy aircraft and where they are spawning from.
An Air Traffic Controller(ATC) will be helpful.
Aircraft Lives: Unlimited lives in this setup. This setup is about base captures not points. Therefore all planes will have unlimited lives, as will all GV's.
Anti-aircraft and Manned guns: all guns will be active. This is an all out war! Anything goes! down time for ack will be extended slightly, but all downtimes will be left as MA standard.
Base Capture: He who captures the most bases wins! this is a 3 week event run in conjunction with the FSO. The AVA cannot run logs so its all about base capture. This setup is not designed to be like regular scenarios, its designed for the best side to win! Bear that in mind. If Germany beats England, so be it. The more people you recruit to play, the more fun it will be!
Times and Dates:
Saturday Night August 6, 2016 9pm EST to 11pm EST.
Saturday Night August 13, 2016 9pm EST to 11pm EST.
Saturday Night August 20, 2016 9pm EST to 11pm EST.
First frame only: Fast attack vehicles for invasion purposes.
Initial invasion Ground vehicles:
axis and allies:
Jeep
M3(including tank killer with 75mm)
M8
M16
Axis have SdKfz251 also
Panzers and M4's will be turned on with first base captured.
Planeset:
Axis:
JU88A-4
HE111-H
BF-110C
BF-109E-4
Jeep
M3(including tank killer with 75mm)
M8
M16
Panzers(limited to HE only)
SdKfz251
Allies:
Boston
Spit I
Hurricane I
Jeep
M3(including tank killer with 75mm)
M4's(limited to HE only)
M8
M16
Start time: 9pm EST Saturday Nights (Saturday nights where theres a FSO on friday night)
Bombers: Unlimited lives. No formations. level bombing or NOE.
Radar: dot dar tower only, range ring active. ATC allowed. 2 minute delay radar minimun altitude 300 feet. darbar radar for NOE missions.
Fighters: unlimited lives.
Manned Guns: active.
Objects destroyed : Most stay down for MA standards. AAA and VH's, Fighter hangers 30 minutes
GV's unlimited lives.
To start each side has one base to take and one base to defend.
Since certain planes come out of certain bases, tactics would behoove you to find out whats coming out of active based and bomb fighter or bombers hangers to stop other side from launching. Protect hangers with field guns and stop bombers with fighters.
All bases will have GV's, but not all bases will have planes.
Radar: 1939 || 039600 | 052800
Icons: 3k Friendly 0k enemy. (our testing shows you will be able to see eneny planes without any issues even with icons off.)
AAA: .25
Weather: variable.
Terrain: AVAETO
For balance: When we introduce the panzers, they will only have HE rounds. After thorough testing we've found that HE works very well against both the M8 and the M4, but you may not necessarily get the instant kill. It may take 2 or 3 or more hits to kill one. This has been done for balance and for spawn camping. Our testing shows, only side shots are kill shots with HE.
Base capture definition: capture a base, change hands. each time that base changes hands, its considered a capture. If a base starts as a bishop base, and is captured, then lost, then captured again, it counts as bishops 1 capture, knights 2 captures. each captures counts as a capture.
All support aircraft will be positioned to be rear of the front lines, in order to prevent close in support by enemy aircraft. flight times will be close to 20 minutes with bases that the aircraft are stationed at, will move with the front line.
Link to AVA forum:
http://bbs.hitechcreations.com/smf/index.php/topic,380210.msg5063395.html#msg5063395