If nothing has changed and blackout deaths are functioning as designed, here's my wish/request:
If the player suffers a pilot wound, blackouts increase with more frequency and last longer as pilot is "dying," with some variant on time (so player can't know exactly when death will occur). Of course, a player can get a severe wound immediately, in which case his blackouts will immediately be frequent and long-lasting.
This way, the player can get a general assessment of his wound, and make choices (try to land, bail, ditch, etc.) based on this assessment.
I believe it's a simple way to make pilot wound/blackouts more fun for the player, and give the player enough info to make a decision. I also think this change won't be received negatively by any players.
Thanks!
Mutha