Author Topic: VR SLI  (Read 375 times)

Offline terrydew

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VR SLI
« on: November 03, 2016, 01:30:49 PM »
Has the Nvidia provisions for VR SLI been implemented in AH3? I understand it offers considerable benefit?

Thanks
Terry

Offline Skuzzy

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Re: VR SLI
« Reply #1 on: November 03, 2016, 03:12:46 PM »
No.  SLI is a can of worms for us.  The current SLI profile NVidia ships, for Aces High, is woefully inadequate.
Roy "Skuzzy" Neese
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Offline terrydew

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Re: VR SLI
« Reply #2 on: November 04, 2016, 05:03:40 PM »
No.  SLI is a can of worms for us.  The current SLI profile NVidia ships, for Aces High, is woefully inadequate.

I thought maybe incorrectly that Nvidia had implemented a VR SLI that did not require a special profile? Something about each card doing only one eye??

Terry

Offline Skuzzy

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Re: VR SLI
« Reply #3 on: November 05, 2016, 06:17:04 AM »
If it works transparently with OpenVR, then it would work with Aces High.
Roy "Skuzzy" Neese
support@hitechcreations.com