Author Topic: Reducing Spawwn Camper Kills  (Read 502 times)

Offline Randy1

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Reducing Spawwn Camper Kills
« on: March 06, 2017, 06:18:48 AM »
Increase the spawn area to a larger circle or other shape with the center of the circle or shape being at the arrow point on the map.  That is a circle or shape is large enough that might allow a spawn in tank to be behind or out of sight of a spawn camper.

I have spawn camped but it is the most skill-less kills in the game.

Offline JunkyII

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Re: Reducing Spawwn Camper Kills
« Reply #1 on: March 06, 2017, 09:36:30 AM »
I'd disagree...shooting an 88 is the most skilless.

Issue with your idea is even if you made it a circle there is still a spawn area that people will get used to...might take a bit but spawn camping will continue on jus new tactics where to sit will be made. Only wa to completely negate spawn camping is to make a huge box along an entire side of the field but then the people spawning in would be mad that they spawn too far from town or field ect ect ect.
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Offline Randy1

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Re: Reducing Spawwn Camper Kills
« Reply #2 on: March 07, 2017, 04:13:32 PM »
The 88 is not easy to master.

Offline JunkyII

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Re: Reducing Spawwn Camper Kills
« Reply #3 on: March 07, 2017, 04:34:55 PM »
The 88 is not easy to master.
Meh agree to disagree...
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Offline Lusche

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Re: Reducing Spawwn Camper Kills
« Reply #4 on: March 07, 2017, 04:56:45 PM »
I'd disagree...shooting an 88 is the most skilless.


Not at all. Maneuvering targets of any kind are quite difficult to hit. It's not a CV twin 5" with radar fuzed shells.  You gotta get the angles right and then set the fuze correctly. By no means an easy task. A formation of bombers not too high coming straight at you is quite doable with a little practice - but even when they fly just perpendicularly some distance away it's getting interesting. You need to be very talented or well trained to get regular kills against a maneuvering fighters, most of the time you will just be an annoyance.

When I used to attacking bases in buffs at medium (10-15k altitudes), I was often shot at by 88s, but rarely hit at all.
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Offline JunkyII

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Re: Reducing Spawwn Camper Kills
« Reply #5 on: March 08, 2017, 08:20:14 AM »
It was a joke but the level of difficulty compared to other aspects of the game is lower. I jumped in it my first time I got a kill. Took me a month to get my first proxy in a fighter.

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Offline bustr

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Re: Reducing Spawwn Camper Kills
« Reply #6 on: March 08, 2017, 12:09:44 PM »
In AH3 Waffle gave us a way to kill the spawn camp, you lay down a village object and set the spawn in the center. The large number of houses and trees beat the odds that you can see a just spawned in tank every time. Also, AH2, where all of our current terrains except for buzzsaw came from, most of the spawns were designed to be bad for incoming GVs I guess to create a pitched battle.

With the Euroterr set in the terrain editor, here is what Waffle gave us to make spawning in less of a suicide mission. Each of the three default terrain editor tile sets, Euro, Med, Pac,  has an Atlas1 2x2 mile tile with a 1x1 mile village in each of the 4 1x1 sectors of the Atlas tile. These along with the three agriculture support Atlas1 tiles allow you to build "Civilization" around bases with realistic spawns in areas for your GV.

Spawns and how they effect an incoming GV are directly the "choice" of the player who creates the terrain. I caught myself allowing my biases against GV's and base sneaks by M3 to cloud my design process on my recent terrain. I hate GV's but, Gv's are a large part of the player base's fun. So I wiped my slate clean and started stop watching how long it took GV's to get anywhere. I started looking at our terrains after that and it was obvious some terrains the creator didn't favor GV's getting to town easily, some did, some wanted them to fight each other away from the town and field. And there were biases about base capture leaning towards pro defense and pro capture you could see in these choices.

Once a terrain is submitted, how it is setup is pretty much what you get. HTC does not build these terrains, a player like yourself does. So you are trying to persuade other players who you may not know , how to setup GV spawns on their personal creation.

In the screen capture below, the odds of being able to see a GV spawn in every time with all of those houses and trees is very small. Since you know the town or field is behind you, long range ambush them from the farm land as they leave the village. I'm not sure it's occurring to anyone yet Waffle created a paint by numbers ready made civilization to lay down around feilds so tanks can spawn in successfully and fight tank battles in villages with places to hide. Most are opting for the trees like AH2 that are whizzing off so many guys by stopping their GVs. 






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Offline AAIK

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Re: Reducing Spawwn Camper Kills
« Reply #7 on: March 08, 2017, 12:24:38 PM »
Best way to kill spawn camp is to make the vehicle bases as close as possible without outer spawn points.

Offline Scca

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Re: Reducing Spawwn Camper Kills
« Reply #8 on: March 08, 2017, 01:11:02 PM »
Best way to kill spawn camp is to make the vehicle bases as close as possible without outer spawn points.
But that creates a whole host of other problems. 
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Offline Lusche

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Re: Reducing Spawwn Camper Kills
« Reply #9 on: March 08, 2017, 01:18:02 PM »
But that creates a whole host of other problems.

For example?
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Offline bustr

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Re: Reducing Spawwn Camper Kills
« Reply #10 on: March 08, 2017, 01:37:21 PM »
As of yet no one has used the AH3 village tiles properly to reduce the odds that sitting behind a tree pointing at the 1500yd diameter spawn area will always give you an instant death shot against the GV's spawning in. How many of you have opened the terrain editor, built a test terrain to look at this yet? Most of the spawn camping problems were created in AH2 due to the tile set construction and the choices of the terrain builders. Not everyone likes Aces High with a growing tank game inside of it.

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Offline Scca

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Re: Reducing Spawwn Camper Kills
« Reply #11 on: March 08, 2017, 01:44:27 PM »
For example?
I guess I was thinking more of two air fields (they have VH's too) very close being an issue.  It would create quite a mess me thinks.  Two vehicle bases isn't so big a deal.
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Offline Randy1

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Re: Reducing Spawwn Camper Kills
« Reply #12 on: March 08, 2017, 04:11:47 PM »
Tank island has an occasional spawn camper but they often do not live long with the three, somewhat close together spawns.   Having three spawns or even two close together spawns might be the easiest fix for most spawn camper situations instead of the circle I OP'ed.