Small things have always changed MA play focus. I've had 15 years to watch that evolution including 2008 hit everyone in the pocket book across the board in online gaming. So yes FTP took advantage of many not having discretionary income to milk the few who did. Times change, new people are running things effecting income outcomes, people with discretionary income are on the rise and AH is still here with a formula no one else has.
And as I stated, it has always been the small changes Hitech makes that refocuses the game from one screeching group's play style to another louder screeching group's demands. We don't have 400 average a night in the MA, and the base capture mechanism is tuned to that number. The toys and using them has not really changed in 15 years, we still mount up and furball or base take. What has changed is the background function parameters we have to meet to achieve victories other than personal man to man outcomes.
When the downturn happened we were left with a core community of veterans who won't fight if the odds are against them and have the experience to see that quickly. They will show up to a dinner bell for a 10-15 minute window and give everything they have, then runaway and not risk themselves based on their experience. This is the reason the greatest activity generating process in the game stalls out and becomes boring. In 10-15 minutes of all out activity, if you cannot take a base or it turns into a vulch city full of free kills, everyone gets bored and runs away. When we were at an average of 400 a night, the window was 30 minutes because of all the stragglers that would keep showing up to replace those who got bored.
Many of the new AH generation come from games with much faster action turn around times. How do you keep them in this game tuned for an era 10 years ago? A tiny thing can be changed with a large impact on activity in the game. Tune the town down percentage to today's population and time expectations so prime time groups accomplish more. As the population picks up, the town down percentage can always be changed to control outcomes. And all the lone wolf types who want more players to stand and fight, will just like 2002-2007 have tiny hoards to treat like sheep herds to snack on while dumping on base sneaks. And those hoards would be helped with the old school NOE radar parameters.
Our current population is not big enough to abuse these two adjustments, and it took time years ago for that abuse to creep in as the community population grew. So this time around Hitech has the past to tell him when adjustments will need to be applied to a growing population.