Author Topic: damage from guns are totally off  (Read 810 times)

Offline Zimme83

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Re: damage from guns are totally off
« Reply #15 on: June 19, 2017, 06:50:11 PM »
According to the stories RAF banned "victory rolls" in 1940 after several planes with battle damage broke apart and crashed when the pilots did their victory roll over the base...
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Offline oakranger

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Re: damage from guns are totally off
« Reply #16 on: June 19, 2017, 08:34:36 PM »
30 cal. and 50 cal. puts holes in wings and damage vital parts. It CANNOT take off wings, especially of bombers. There is one rare video of a wing coming off a FW but that is due to the fuel tank exploding, not the 50 cal. ammo 'cutting' the wing structure. 20mm and 30mm can destroy the structure of a wing. Still it would take several hits in the exact same spot to sever the wing. The wing would warp, bend and be unstable causing loss of control and aerodynamic. The videos of bomber wings coming off are due to 88mm flak. 50 cal in the game are way too powerful. Even cannons are. The game needs to focus more on pilots, systems and control surfaces. It's extremely laughable (more frustrating) to see a P51 sweep a bomber and shooting the wing off. It's not only wings but there are cases of plane fuselage being cut in half.  IT DIDN'T HAPPEN! Graphics and programming in this game have become terrible.

https://www.youtube.com/watch?v=7Q4VuoX0Mqs

https://www.youtube.com/watch?v=ZoLLDi-M3fk


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Offline Mongoose

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Re: damage from guns are totally off
« Reply #17 on: June 19, 2017, 09:10:52 PM »
Could it be possible or acceptable that certain deviations from reality have been made to facilitate game play in this game?

Not when it comes to the flight model, or ballistics, or damage done to airplanes.  Hitech has repeatedly stated that the goal is to make a game that is as realistic as possible when it comes to the flight model, the ballistics of the bullets, and the damage that bullets do to planes.  It is impossible to be 100% accurate, but the goal is make the simulation as close to the real thing as can be done within the limits of the environment and the computing power available.

Acceptable deviations from reality include stuff like, refueling and re-arming in thirty seconds, and the all-seeing radar (kind of necessary to find where the fight is). 

Damage to ground targets is set for game play.  Damage versus aircraft is calculated as a best effort to simulate the real thing.  If you think the damage model is off, present hard evidence, not just a couple of videos.
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Offline EskimoJoe

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Re: damage from guns are totally off
« Reply #18 on: June 19, 2017, 10:48:11 PM »
Having seen first hand what one .50 caliber M2 machinegun can do to a lightly armored vehicle, I have no doubt that 8 of them focused on a single point, on a target pulling Gs, would do considerable damage to a thin aluminum skinned, potentially steel framed aircraft.

After all, there is a reason it has been in service for almost 80 years.
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Offline FBKampfer

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Re: damage from guns are totally off
« Reply #19 on: June 20, 2017, 12:51:25 AM »
I think its because of the damage model. If a part fails or is destroyed, it simply goes away if its structural in nature.
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