Author Topic: TDI 7th September - Battle of Milne Bay  (Read 572 times)

Offline Flossy

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TDI 7th September - Battle of Milne Bay
« on: September 01, 2017, 02:53:29 AM »
This month's TDI will be Battle of Milne Bay and will take place in Special Events arena 2 on 7th September at 3pm Eastern time (8pm UK, 9pm CET). 

Objective: Kill enemies, destroy objects, sink ships, and capture bases.

Event duration: 2 hours, but play as much or as little as you want of that.

Unlimited lives.
 
Allies (Bishops):
-- Aircraft available at a12 and a63.
-- P-40E, B-25C (as Hudson, glass-nose only, 8x250 lb only).
-- Vehicles available at a14.
-- M4A3(75), M3, M16 (all as ground forces).
-- LVTA2 and LVTA4 (as general troops) available at all fields.
 
Axis (Knights):
-- Aircraft available at a5 and a9.
-- A6M3, D3A1, G4M1.
-- Vehicles available at a3.
-- Panzer IVH, SdKfz, M16 (all as ground forces).
-- LVTA2 and LVTA4 (as general troops) available at all fields and at task groups.
-- c47 and c48 start in sector 7.12.
 
No dot radar is available -- only sector counters.
Destroyed barracks and ammo bunkers stay down for 5 minutes.
Destroyed vehicle hangar stays down for 5 minutes.
Task groups stay around (and able to launch LVT's) for 45 minutes after carrier sunk.
 
Points:
-- 1 point per kill of an enemy.
-- 0.2 point per object destroyed.
-- 10 points per ship sunk.
-- 25 points per base capture.
 
Side split 50/50.

Map:

 
Arena Settings:
Terrain = coralsea
Country order/reset = 3,1,2
ArenaFlags = 13358
ChangeCountryTime = 0
ColorFog[Day] = 153/164/187
ColorSky[Day] = 135/160/196
DeathMaxCount = 0
DeathTimeMin = 0
ExitWhileMoving = 508
FlightModeFlags = 5248
RadarMode = 0
ResetAirFieldCnt = 1
ResetTotalFieldCnt = 1
StratFlags = 1
TaskGroupCommandCnt = 4
TaskGroupRespawnTime = 45
 
Object Settings:
Bunk Ammo, Down Time = 5
Bunk Barr, Down Time = 5
Veh Hgr, Down Time = 5
 
Weapons disabled:
For B-25C, glass nose only, 8x250 lb load only.
 
Flossy {The Few}
Female Flying For Fun

Offline Flossy

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Re: TDI 7th September - Battle of Milne Bay
« Reply #1 on: September 01, 2017, 04:54:33 PM »
There will be a second running of this event at 10 pm on the same day, hosted by Brooke.   :salute
Flossy {The Few}
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Offline Flossy

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Re: TDI 7th September - Battle of Milne Bay
« Reply #2 on: September 04, 2017, 04:55:37 PM »
Just a few days to go to this event and I hope we will see lots of you there to make the two runnings fun events!  There is no signup needed, you don't need to be in a squad or play for any particular country - only two countries are used anyway.  :)  If you would like to try this event - don't be shy!  Just come along to Special Events arena 2 (found under the "Events" tab in the arena selection menu) and choose which side you would like to play for.  Sometimes we may ask a few players to change country to maintain the correct balance.

Once in your selected country (you can change in the O'Club at any time during the event) you will be at that country's default field.  Click Arena Message on the clipboard and that will tell you which fields are being used (unlike the Main Arena, there are limited aircraft available at only a few fields).  It will also state the objectives and give details of how scoring will be done.  To move to an active field, bring up the chat bar with / and type in .move xxx where xxx is the number of the required field.  This is the same as double-clicking the map on the map, but often it can be difficult to find the correct field in a crowded map.  You will be moved to the tower of your requested field and can then go to the Hangar to select your desired aircraft.  It is worth asking on the 'country' channel (which you may need to select in the drop-down list) if anyone else is going to be flying the same aircraft so that you can take the same fuel/bomb loads etc and possibly fly together for mutual support.

If you see a vox channel given in the country channel, bring up the chat bar, click in the window on the far right and type in the given channel number making sure any existing numbers are deleted.  Obviously you will need a mike to use vox and to make sure you have a key mapped - default I think is t but it can be changed to anything else.

So now you have your aircraft, chosen your fuel load, etc, and possibly met up with others at one field, and in touch via vox or text.   Hopefully you will have already mastered taking off and are able to fly, so take off and have fun!

A few hints that may help during the event - or even in the Main Arena.

You can choose to highlight a wingman by typing .wingman gameid - where gameid is the name of the person you want as wingman.  If flying in close formation, you can also use ctrl-w which will 'attach' you to your wingman and will copy their movements; however, if you make any movements yourself, it will default back to your individual control.  Ctrl-w will re-enable the mode providing you are within about 500 yds of your wingman.  It will work up to 1k but movements will be less smooth with the yoke making more violent movements the further away you are.

In Special Events, you can accidentally kill friendlies as 'Killshooter' is usually off.  In the Main Arena, this setting is always ON, so that if you shoot at a friendly, it will have the affect of shooting yourself instead.  To be more realistic in events, it is usually off - so please be careful.  If you shoot at a friendly, they will die - just don't do it deliberately or you could be ejected from the event!

There are probably many other things I could include here but I hope I have covered some of the main points to help you enjoy special events.  This Day in World War Two is fairly free and easy and the only requirement is to try to keep the sides balanced by changing country if the CM (Campaign Manager, using 'teal' or 'gold' tex) requests it.  However, other events are often more structured and need to register.

Once the event is finished (two hours for TDI) the CM will close the logs and ask everyone to land -  you don't have to land at the end as it has no bearing on the scores.  Other more structured events though usually require you to land within a certain time-frame; after that you can be 'grounded'.

The logs are posted at ahevents.net within a short time of finishing and in the case of TDI, the results posted shortly after that.

I hope any new players will find this information useful and will try out special events as a way of really appreciating how WW2 pilots fought in the various battles.  Be warned though - special events can be addictive!  :D

Flossy {The Few}
Female Flying For Fun

Offline Flossy

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Re: TDI 7th September - Battle of Milne Bay
« Reply #3 on: September 06, 2017, 10:08:03 AM »
As there is no coralsea map available in AH3, I have set up the event using newbrit instead. Being a different terrain, the field numbers are also different, so have posted revised details below:


Runs on 7 September in Special Events II Arena at:
-- 3 pm Eastern Time (8 pm UK time) and
-- 10 pm Eastern Time
------------------------------------------------------
Objective: Kill enemies, destroy objects, sink ships,
and capture bases.
Event duration: 2 hours, but play as much or as
little as you want of that.
Unlimited lives.

###To move to a field, press / to bring up chat bar,
type .move xx where xx is the field number required###
------------------------------------------------------
Allies (Bishops):
-- Aircraft available at a17 and a18:
-- P-40E, B-25C (as Hudson, glass-nose only, 8x250 lb
only).
-- Vehicles available at a1:
-- M4A3(75), M3, M16 (all as ground forces).
-- LVTA2 and LVTA4 (as general troops) available at
all fields.

Axis (Knights):
-- Aircraft available at a38 and a39:
-- A6M3, D3A1, G4M1.
-- Vehicles available at a4:
-- Panzer IVH, SdKfz, M16 (all as ground forces).
-- LVTA2 and LVTA4 (as general troops) available at
all fields and at task groups.
-- c88 and c89 start in sectors 4,7  5,7  4,8  5,8
-------------------------------------------------------
No radar is available - only sector counters.
Destroyed barracks and ammo bunkers stay down for 5
minutes.
Destroyed vehicle hangar stays down for 5 minutes.
Task groups stay around (and able to launch LVT's) for
45 minutes after carrier sunk.
-------------------------------------------------------
Points:
-- 1 point per kill of an enemy.
-- 0.2 points per object destroyed.
-- 10 points per ship sunk.
-- 25 points per base capture.

Side split 50/50.
--------------------------------------------------------
Revised map:



Arena Settings:
Terrain = newbrit
ArenaFlags = 13354
ChangeCountryTime = 0
DeathMaxCount = 0
DeathTimeMin = 0
ExitWhileMoving = 508
FlightModeFlags = 5249
RadarMode = 0
ResetAirFieldCnt = 1
ResetTotalFieldCnt = 1
StratFlags = 1
TaskGroupCommandCnt = 4
TaskGroupRespawnTime = 45

Object Settings:
Bunk Ammo, Down Time = 5
Bunk Barr, Down Time = 5
Veh Hgr, Down Time = 5

Weapons disabled:
For B-25C, glass nose only, 8x250 lb load only.
Flossy {The Few}
Female Flying For Fun