My understanding is that the higher the resolution setting, the more pixels. The hit sprites, enemy dots in the sky, tracers, etc. have a pixel size and the more pixels you have in your resolution, the smaller they are going to be. If I am right, then HTC has to find a pixel size for an object that works for all. For example: I have a real difficulty seeing gv round markers in the air. I see wirble round tracers, but they completely vanish when I go into zoom. Personally, I wish these things were a bit larger in pixel size. With this thinking, those with low resolution see these things much better and see enemy dots from further out. Many times others say they see a plane dot and I can't see the dot until it gets closer. Again, this is my understanding and may not be completely right. Any experts out there that could shed light on this?
one-eye