Author Topic: V-1's and V-2's for the special events arenas  (Read 1198 times)

Offline icepac

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Re: V-1's and V-2's for the special events arenas
« Reply #15 on: December 24, 2017, 11:22:15 AM »
.startfau [distance] [azimuth] was the command and it was possible in WB2.77

You also got to ride along.

Offline Squire

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Re: V-1's and V-2's for the special events arenas
« Reply #16 on: December 25, 2017, 06:50:03 PM »
I could see the V-1 as a drone plane to have some 1944 action over England in events.
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Offline Zimme83

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Re: V-1's and V-2's for the special events arenas
« Reply #17 on: December 26, 2017, 03:10:48 AM »
Would be pretty much useless in AH, you would need 2 of them to kill a hangar and real the real life V-1 and V-2 wasnt very accurate so scoring 2 hits on a hangar would not happen very often. They (in real life) could be expected to hit within 7 miles from the intended target. Even WF a town would be a challenge with that kind of accuracy.
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Offline save

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Re: V-1's and V-2's for the special events arenas
« Reply #18 on: December 29, 2017, 03:21:32 AM »
A single V2 should definitively blast a hangar out of it's misery, mach-3 speed with one ton of explosives.
My ammo last for 6 Lancasters, or one Yak3.
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Offline Oldman731

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Re: V-1's and V-2's for the special events arenas
« Reply #19 on: December 29, 2017, 06:15:42 AM »
A single V2 should definitively blast a hangar out of it's misery, mach-3 speed with one ton of explosives.


"So there was a 50/50 chance of a V2 landing within 17 km of its target. Targeting smaller cities or even complexes was next to impossible with this accuracy, one could only aim for a general area in which it would land rather randomly."

https://metinmediamath.wordpress.com/2013/10/10/missile-accuracy-cep/

- oldman