Author Topic: Tank Towns/Fighter Towns Uncapturable  (Read 1632 times)

Offline lunaticfringe

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Tank Towns/Fighter Towns Uncapturable
« on: November 18, 2018, 01:56:23 PM »
I again wish for Tank Towns & Fighter Towns to be uncapturable. what is the use in having them if you can't fight there because some country have taken them. well some would say that it promotes fighting. it doesn't promote anything when most TT/FT's are taken during the off hours when there aren't enough people to defend them. and they don't really matter in base count to win the map, it's just more convenient to take them-but also people take them just be a pain because they say it takes people away from taking bases. I think it would promote fur ball's there if people didn't have to worry that there base was going to be taken while they were in the air or at the spawn. what would it hurt. oh and I am just asking for the spawn base's not outer base's like on NDIsles has a outer base then closer in a spawn base, just the spawn base to be uncapturable. when I logged on earlier the Knights where in the process of taking ALL the TT/FT bases on NDIsles map-it ticked me off. some would say well defend it, I'm not there to defend the base I'm there to furball, that's is what they were made for, I do believe.

 :old: AGAIN, WHY HAVE TANK TOWN/FIGHTER TOWN BASES IF THEY ARE NOT AVAILBLE to Fight on.

Let her rip.
+1
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Offline pembquist

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #1 on: November 18, 2018, 02:26:16 PM »
Always seemed like a good idea +1
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Offline Devil 505

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #2 on: November 18, 2018, 03:22:23 PM »
Big +1 from me.
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Offline Shuffler

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #3 on: November 18, 2018, 05:16:08 PM »
Two possible ideas....

1)Maybe if a base there is captured it causes a base elsewhere to change hands instead. This would protect the bases in question. It would still promote fights to capture and defend those bases. It would probably cause others not so interested to pay more attention to them.

2) If captured the base stays captured for 5 minutes to allow folks to land. Then it changes back to it's original ownership.
« Last Edit: November 18, 2018, 05:18:47 PM by Shuffler »
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Offline Easyscor

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #4 on: November 18, 2018, 09:52:29 PM »
I'm not sure if the OP is suggesting that the giant airfields were captured along with the small fields but short of that...

Perhaps you should wish for the spawn points from the giant airfields to be adjusted instead. I believe these were placed but never adjusted for distance, so technically they are probably a bug in the terrain.
Adjusting them would at least give you a better chance to maintain or re-balance the battlefield.

The spawns from the 2 south giant airfields dump a GV 8 miles from their interior small airfield, their TT GV spawn base. Set TowerBasedRadar to 42240 to verify for yourself.

The spawn from the north giant airfield dumps a GV 4.5 miles from its interior small airfield, their TT GV spawn base. Set TowerBasedRadar to 23760


Lately the GV spawns are being place 3 miles from their intended targets.

 :cheers:
« Last Edit: November 18, 2018, 10:13:37 PM by Easyscor »
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Offline lunaticfringe

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #5 on: November 19, 2018, 12:36:45 AM »
no bug they were that way in AH2-my wish has nothing to do with spawns-but the spawn base themselves- a spawn base is where you spawn you're GV to the battle area. or for planes to get to a fight fast.
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Offline DLXIRON

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #6 on: November 19, 2018, 07:16:15 PM »
I again wish for Tank Towns & Fighter Towns to be uncapturable.

 :old: AGAIN, WHY HAVE TANK TOWN/FIGHTER TOWN BASES IF THEY ARE NOT AVAILBLE to Fight on.

Let her rip.
+1

+1 even though I am guilty of grabbing all the bases out of boredom sometimes

Dougie

Offline Ciaphas

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #7 on: November 20, 2018, 10:11:43 AM »
I thought it was proper etiquette to leave troops on R&R when fighting in this area... .
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Offline bustr

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #8 on: November 20, 2018, 02:33:29 PM »
Good luck,

Hitech didn't like the idea of my making the three small vBases in the tank caldera on BowlMA uncapturable and he made me change that. That is why I used those tiny vBases with indestructible vehicle hangers and a spawn from the mainland to facilitate a quick recapture by a lone M3 that can easily de-ack the two auto guns. So with Oceania I didn't even bother to test Hitech's patience with the subject. That is why there is a GV spawn from the mainland to support an air assault with a troop M3 and tanks. It still amazes me no one sees why I placed that spawn from the main island there.

As for 3 miles, any closer and it turns the M3 into a super asset becasue of it's speed and players do swamp towns with M3 hoards. Placing the town farther away favors the attackers while slowing down the defenders time to the fight. Placing spawns closer ends up with abusive greifing on every MA terrain that has a really short spawn to the town and field. Fortunately that is only a few across all the converted AH2 terrains in rotation. I spent about 3 weeks with a stop watch driving and flying to come up with 3 miles so both the defenders and attackers had the same chance to win in the race for the town flag. It works well with bridges and a river one mile from the spawn with map room on the field setups. After three MA terrains back to back over two years, it seems to work for Hitech's customers keeping them engaged in activity versus driving forever or getting greifed by disparities in transit time.

If you make the three feilds uncapturable, then you end up with a furball lake scenario and people not "playing MA". The MA is about more than devolving into the DA furball lake to Hitech I will venture.
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Offline ONTOS

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #9 on: November 20, 2018, 08:50:50 PM »
  If there is a "Tank Town", about 80% of the tree's need to be cleared so we can see. My Opinion.

Offline Ramesis

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #10 on: November 21, 2018, 03:11:48 PM »
Then ftrs and bmbrs should be banned from the area as well... not sure how
that would work
 :salute
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Offline Shuffler

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #11 on: November 21, 2018, 04:30:46 PM »
Then ftrs and bmbrs should be banned from the area as well... not sure how
that would work
 :salute

If we banned everyone from the area... it would never get captured. Hitech could have the area send "Wish You Were Here" cards to everyone with pictures of blue skies and green fields. Puppy dogs and horses.....   


 :devil
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Offline Ramesis

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #12 on: November 23, 2018, 01:15:42 PM »
If we banned everyone from the area... it would never get captured. Hitech could have the area send "Wish You Were Here" cards to everyone with pictures of blue skies and green fields. Puppy dogs and horses.....   


 :devil


Read what I wrote... all planes... not vehicles

 :cheers:
"Would you tell me, please,
 which way I ought to go from here?
 That depends a good deal on where
 you want to get to. Said the cat."
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Offline Shuffler

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Re: Tank Towns/Fighter Towns Uncapturable
« Reply #13 on: November 23, 2018, 02:36:43 PM »

Read what I wrote... all planes... not vehicles

 :cheers:

Gee can't I have any fun?   :D
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