Author Topic: Aces High III - Masters of the Air Scenario (2024)  (Read 1157 times)

Offline Animl-AW

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Aces High III - Masters of the Air Scenario (2024)
« on: June 07, 2024, 11:05:23 PM »
New version

« Last Edit: June 08, 2024, 12:44:38 AM by Animl-AW »

Offline mERv

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Offline Devil 505

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #2 on: June 08, 2024, 11:04:16 AM »
Nicely done.

Thanks for revising the footage to get the 109's in the right skins.
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Offline Animl-AW

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #3 on: June 08, 2024, 11:33:51 AM »
Nicely done.

Thanks for revising the footage to get the 109's in the right skins.

YW
Thanks for pointing it out. Totally slipped by me. My apologies
:)

Offline Animl-AW

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #4 on: June 08, 2024, 01:14:34 PM »
It's best viewed on large screen with headphones or full range stereo speakers.

The MP4 file is 1.8G. The AVI version is just massive. I don't have the space to make one, YET. Dumping 1T of clips.

Because my monitor limits my video card at refresh rate of 60, I was stuck making screen captures with 1080HD graphics at 120fps, inserted in to a 2560x1440 60fps MP4 format project. Graphic quality may not match the finished resolution format.

Audio used 63 compressors, 15 EQs to balance the rough edges and more playable on small devices and speakers.

AHFV had some new bugs from out of nowhere, which limits some scene techniques used before. Basically when ever the plane/object is manually moved the it will not re-center in the viewer, except using snap mode triggers default.
« Last Edit: June 08, 2024, 02:52:37 PM by Animl-AW »

Offline Banshee7

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #5 on: June 08, 2024, 04:08:15 PM »
 :salute :salute :salute
Tours 86 - 296

Offline Animl-AW

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #6 on: June 10, 2024, 07:10:55 AM »
Finding out embedded vids, at least mine, don’t count views.
128 actually viewed from bbs, but only shows 67. Which is about 50%.

Offline LCADolby

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #7 on: June 10, 2024, 09:43:18 AM »
Finding out embedded vids, at least mine, don’t count views.
128 actually viewed from bbs, but only shows 67. Which is about 50%.
Hmm

bbs views is the thread, not the film.
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Offline Animl-AW

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #8 on: June 10, 2024, 10:48:04 AM »
Hmm

bbs views is the thread, not the film.

Yes, I know.

Its not counting on YT, assuming IF they don’t click to enlarge. Can’t imagine 60+ people would click to get here, but not view it.

Offline LCADolby

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #9 on: June 10, 2024, 11:09:02 AM »
Yes, I know.

Its not counting on YT, assuming IF they don’t click to enlarge. Can’t imagine 60+ people would click to get here, but not view it.

It won't count on YT because they are deciding to not view. There's a lot of bots that view threads as a guest and do not interact with links.
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Offline Animl-AW

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #10 on: June 10, 2024, 11:36:55 AM »
It won't count on YT because they are deciding to not view. There's a lot of bots that view threads as a guest and do not interact with links.

Naaa. I read some people have issues with yt counting depending on type of link. Embedded on web page yes, shared link on bbs not sure YET
« Last Edit: June 10, 2024, 12:13:58 PM by Animl-AW »

Offline LCADolby

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #11 on: June 10, 2024, 04:13:24 PM »
Naaa. I read some people have issues with yt counting depending on type of link. Embedded on web page yes, shared link on bbs not sure YET

All up to 300 clicks count, as per YT programming.
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Offline Animl-AW

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #12 on: June 11, 2024, 09:22:13 AM »
All up to 300 clicks count, as per YT programming.

Not sure what you mean.
 
What I’m saying is, if the video is viewed here, instead of going to the page, YT may not be counting these as views. The bbs views and YT views are quite different. Like a 50% difference.

Not concerned, just curious.

Its getting views from searches and YT suggested. Thats the audience I target. Views from players are irrelevant in reaching outward again. Unless they like it and share it.

Everyone can feel free to share the vid(s), its not for me nor ego, its for reaching out and advertise a little.




Offline Animl-AW

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Re: Aces High III - Masters of the Air Scenario (2024)
« Reply #13 on: June 15, 2024, 08:48:39 AM »
The best audio for my videos is best heard on headphones. This audio mix was based on PC, headphones and PC speakers. Headphones being best.

The vast difference in audio mixing for a particular device, there really is no honey spot, another version is required. The key for viewing it on TV is headphones, or large speakers. I don't consider sound bars large speakers.

Explanation for the bored.
A movie made for TV will sound great on a PC speaker and sound bar. Not so much for a movie made for theaters played on a PC.

The video looks great on TV, however that requires a different audio mix and compression to be "right". There is quite a bit of sound lost, especially music, without that process. This is why when a movie comes out in the theaters, then it moves to TV, you see "Made for TV" notice. Some clips may be omitted and sound is remixed for TV compression. Compression can bring everything to the same level, for smaller tv speakers. Mix for theaters retains the true dynamics of the audio, light compression. You're not just getting a better sound system in theaters you're getting a different audio mix too, dynamics is grabbing you.

TV runs at a very high compression, everything is flat-lined, there are no curves left in the sine wave. Audio with little or no compression will retain nice smooth curves of equal peaks and valleys.

The higher the compression ratio number the more compressed it is.

I.E.; My videos go through a stair-stepping of compression (because digital compressors suck, another book) with a light threshold starting at 3:1 then 5:1 then 7:1. Dynamics is retained.

For TV requires a much high compression of up to 12 layers of stair-stepping (even with analog compressors), they start at around 2:1 and end up around 21:2.

As you can see/hear a major difference between 7:1 and 21:2 end product.

I MAY make a TV version. That would just be compression, as the project files are long gone to make drive room for something else I'm working on.
Clips for MotA in AVI format took up 1.5T of space, end product in MP4 form is 1.8G. It had to go.