Author Topic: TMFCS1600 deadband zones  (Read 677 times)

Online Shane

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TMFCS1600 deadband zones
« on: October 28, 2024, 11:21:52 AM »
I got a new TM FCS 1600 stick (finally gave up on my ms ffb2) and have found it to be very sensitive along the axis lines.

Over the past few months, I have found increasing the deadband makes a difference so you're not over inputting an axis you don't want. I.e., you want elevator input with minimal aileron input. 

The scaling is an experiment and a bit separate from the deadband, but deadband is where a lot of issues with sensitivity arise. 

Here's what I use currently:

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Offline Eagler

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Re: TMFCS1600 deadband zones
« Reply #1 on: October 28, 2024, 11:47:37 AM »
If the stick is new I didn't think scaling or dead zones were needed..

I don't use either as I want the stick to respond with every move regardless how small and I don't have any play around the center of the warthog I would need to tune out with deadpanning..and it's no longer new

Eagler
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Online Shane

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Re: TMFCS1600 deadband zones
« Reply #2 on: October 28, 2024, 12:06:55 PM »
If the stick is new I didn't think scaling or dead zones were needed..

I don't use either as I want the stick to respond with every move regardless how small and I don't have any play around the center of the warthog I would need to tune out with deadpanning..and it's no longer new

Eagler

without it, it's very easy to add input you might not want.  For example, I'm moving the stick up/dwn (pitch) and any slight deviation off pure axis creates unwanted roll input.   It would be much easier to show using video than screenshots. I'll try to do that when I get back later today.

Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Eagler

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Re: TMFCS1600 deadband zones
« Reply #3 on: October 28, 2024, 01:00:58 PM »
Looks like you have yo move the stick a bunch for it to respond to that movement

Maybe if you have the shakes or something  :joystick: but why would you want to have to move it so much before it responds?

Especially with a brand new stick..

Eagler
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Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Online Shane

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Re: TMFCS1600 deadband zones
« Reply #4 on: October 28, 2024, 02:02:06 PM »
Looks like you have yo move the stick a bunch for it to respond to that movement

Maybe if you have the shakes or something  :joystick: but why would you want to have to move it so much before it responds?

Especially with a brand new stick..

Eagler

because the axis boundaries are so sensitive...

You notice the raw jiggling when I try and go what I think is the cross axis line, pitch to roll and roll to pitch... it was easy to think I'm pushing down and introduce some roll, or think i'm rolling and introduce some pitch when I did not intend to...

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<and it gets the job done  :ahand:neener:
« Last Edit: October 28, 2024, 02:07:08 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline icepac

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Re: TMFCS1600 deadband zones
« Reply #5 on: October 28, 2024, 05:39:54 PM »
With that scaling and dead zone, you will be pulling on the stick and getting nothing until suddenly you have too much.

Offline JumpMan23

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Re: TMFCS1600 deadband zones
« Reply #6 on: October 28, 2024, 08:23:57 PM »
Thanks Shane…this is the exact issue I have. If I move the X axis..I get unwanted Y input as well. Regardless of how I enable scaling, dead band or damping…

Tech

Online Shane

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Re: TMFCS1600 deadband zones
« Reply #7 on: November 02, 2024, 10:49:03 AM »
Thanks Shane…this is the exact issue I have. If I move the X axis..I get unwanted Y input as well. Regardless of how I enable scaling, dead band or damping…

Tech

I dropped the scaling to the normal default curve and was able to reduce some deadband....  my goal is to minimize that cross-input affecting things and also find some sweet spot that helps with smoother micro-adjustments in aiming (this is where having rudder input - twisty or pedals - is also helpful.)

I have slightly more deadband on the aileron than elevator.

Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Molsman

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Re: TMFCS1600 deadband zones
« Reply #8 on: November 02, 2024, 05:19:59 PM »
Shane

I have the same set up as you,,, was having similar issues then I went to Animals Tech site used the setting he used for an x52 pro which i had years ago. I noticed with his Settings I am improved alot no Nose bounce and all , plus I used mt throttle for Weapons and noticed a change in that also.

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Offline Eagler

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Re: TMFCS1600 deadband zones
« Reply #9 on: November 03, 2024, 07:39:31 AM »
I can see a twisty stick throwing in rudder when turning and turning when you rudder but peds fixes that..

Didn't think you used dead zones unless your stick is old and floppy around the center point

I have never used a dead zone and my scaling in 100% across the board for all axis

Eagler
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Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Online Shane

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Re: TMFCS1600 deadband zones
« Reply #10 on: November 04, 2024, 09:07:41 AM »
I can see a twisty stick throwing in rudder when turning and turning when you rudder but peds fixes that..

Didn't think you used dead zones unless your stick is old and floppy around the center point

I have never used a dead zone and my scaling in 100% across the board for all axis

Eagler

if you watched that video I posted, you'll see me switch axis input and see the raw scaling moving in, for example, pitch calibration, when I am actually inputting straight across roll you'll see some jiggling in the raw pitch.  Are you seeing what I'm saying?

The axis fines are so fine, there's no inherent deadzone, and any deviation can cause unwanted input.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Animl-AW

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Re: TMFCS1600 deadband zones
« Reply #11 on: November 07, 2024, 10:16:48 AM »
With that scaling and dead zone, you will be pulling on the stick and getting nothing until suddenly you have too much.

Agreed.

On my stick page I show I only cut bands in very slight slope from 0-35ish to easy back into flat. I think the are the images I have to upload again.

Desd bands and damping should be used as little as possible. While they can solve one issue they can also invite new issues. Like you say, once you break through one of the settings things quickly change and can induce bounce by over steering. I had a big problem with that and my very old x52.