Author Topic: alternatives to increasing perk cost  (Read 81 times)

Offline caldera

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alternatives to increasing perk cost
« on: Today at 08:46:18 AM »
How about a limited perk aircraft allocation?


The perk cost is still in effect, but everyone gets only 10 sorties, per perked type, per tour.  Instead of the same 1337 pilots flying Tempons all the time.



A less significant change, would be lowering the ENY value to 2 or even 1.  The B-29 has a 2 ENY for some reason, but it is hardly disruptive.

If your side has even a slight numbers advantage, perk rides are blocked. 

Also, the perks for killing one goes up significantly.
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Offline Eagler

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Re: alternatives to increasing perk cost
« Reply #1 on: Today at 11:56:22 AM »
One step up...per side..

To encourage side swapping..

Or make it 2 sides only and do away with perks and eny all together..numbers don't support a 3 sided war anymore

Eagler
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Online Shane

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Re: alternatives to increasing perk cost
« Reply #2 on: Today at 01:13:13 PM »
One step up...per side..

To encourage side swapping..

Or make it 2 sides only and do away with perks and eny all together..numbers don't support a 3 sided war anymore

Eagler

On what world do you see players remotely even trying to balance a 2-sided war when they can't even do it with three sides consistently?

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Online The Fugitive

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Re: alternatives to increasing perk cost
« Reply #3 on: Today at 01:23:00 PM »
One step up...per side..

To encourage side swapping..

Or make it 2 sides only and do away with perks and eny all together..numbers don't support a 3 sided war anymore

Eagler

There will never be just two sides. Numbers support a 3 team setup if the maps that are used are the smaller maps.

If you have two sides there will be massive side imbalance always. There will never be any type of balance. One team will always have ENY and the other team will always be against a horde.

Sticking with the smaller condensed maps generates more fights. NDisles, Mindanao and such always have fights on them.

Offline Eagler

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Re: alternatives to increasing perk cost
« Reply #4 on: Today at 01:59:11 PM »
If we can't balance 2 sides in the name of decent gameplay why do you think they would balance 3 sides regardless of the map size?

I think MNM and the new war setup Jaeger1 is setting up makes MA a waste of time especially if winning a map doesn't interest you..

Eagler
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Online The Fugitive

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Re: alternatives to increasing perk cost
« Reply #5 on: Today at 03:04:48 PM »
If we can't balance 2 sides in the name of decent gameplay why do you think they would balance 3 sides regardless of the map size?

I think MNM and the new war setup Jaeger1 is setting up makes MA a waste of time especially if winning a map doesn't interest you..

Eagler

The only way to balance two side would be to do it like FSO. Limit and control players count on both sides. Doing that would destroy the "squad" aspect as you would be balancing side all the time. No point joining a squad if the next time you log in your on the other team.

It would also knock a chunk out of the "working together" aspect of the game. Squads are big part of moving a side forward to the next base capture. Sure we have our resident "Generals" who try to do the same but that falls apart fairly quickly most times.

"Winning the War" may not interest you, but it IS what generates fights. If there were no players trying to win the map you would find very few players fighting any more. Do you think MnM could support the game full time? I dont think so.

So, as before 3 sides works out the best. Is it always balanced? nope, but with the smaller maps it seems to come much closer which is why those maps seem to take a bit longer to win. When a team is getting hit from both side that team seems to give up and log off. On a small map that doesnt happen as much because players can see fights where they can push back and dont seem to get as discouraged.

So for now we need the smaller maps (looking forward to the DwnUnder map). We need to try and get players to come back, or bring in new players. The YouTube videos (just about got my new computer all settled hope to start posting videos soon!), the discord server, and maybe find a few more outlets to get the word out there. Would model builders like to fly the models they build? Something to look into.

Offline Animl-AW

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Re: alternatives to increasing perk cost
« Reply #6 on: Today at 03:59:02 PM »
On what world do you see players remotely even trying to balance a 2-sided war when they can't even do it with three sides consistently?

Well, he’s absolutely hung up something that will never ever happen. No chance. Its been over-talked. Besides, they have 2 sides, AVA. <shrug>

Any major change of sny kind can lose players, there is no buffer.