If we can't balance 2 sides in the name of decent gameplay why do you think they would balance 3 sides regardless of the map size?
I think MNM and the new war setup Jaeger1 is setting up makes MA a waste of time especially if winning a map doesn't interest you..
Eagler
The only way to balance two side would be to do it like FSO. Limit and control players count on both sides. Doing that would destroy the "squad" aspect as you would be balancing side all the time. No point joining a squad if the next time you log in your on the other team.
It would also knock a chunk out of the "working together" aspect of the game. Squads are big part of moving a side forward to the next base capture. Sure we have our resident "Generals" who try to do the same but that falls apart fairly quickly most times.
"Winning the War" may not interest you, but it IS what generates fights. If there were no players trying to win the map you would find very few players fighting any more. Do you think MnM could support the game full time? I dont think so.
So, as before 3 sides works out the best. Is it always balanced? nope, but with the smaller maps it seems to come much closer which is why those maps seem to take a bit longer to win. When a team is getting hit from both side that team seems to give up and log off. On a small map that doesnt happen as much because players can see fights where they can push back and dont seem to get as discouraged.
So for now we need the smaller maps (looking forward to the DwnUnder map). We need to try and get players to come back, or bring in new players. The YouTube videos (just about got my new computer all settled hope to start posting videos soon!), the discord server, and maybe find a few more outlets to get the word out there. Would model builders like to fly the models they build? Something to look into.