I would like to offer a few opinions (not facts) and see if anyone agrees.
First, let's go back to AH a year ago. A year ago, I could set the convergence at 650 and easily nail any level flying opponent in a F4U1c. It wasn't a tough shot at all.
Ok, move forward to the introduction of the ostwinds. Same thing here. If you held the trigger down, any plane flying away/towards you was dead meat out to 1.5k yards.
Months of pissing and moaning went by about the F4U1c and the Ostwind. I believe HTC's solution to this was to mess with round dispersion.
Today, you can fire a chog burst at someone and you may or may not hit if he's out around 600 yards. To be sure, if he flies straight and level and you're willing to expend 50% of your ammo load, yeah, you'll knock him down.
This has some nasty side effects. You cannot fire 1-2 second burst with a chog and be guaranteed of hitting anything at 400 yards, EVEN if you are dead on target.
The 109 guns (20 mm) will consistently hit a target at 300 yards. I don't like to shoot them beyond 300 because it does take a lot of ammo to kill something beyond 300.
Ok, here's the personal observation. The FW 190 d9 20mm guns are completely hosed. If the d9's guns would function like the 109 guns, man, it would be quite a ride! For me at least, with a d9, I can count on expending 50% of my ammo at 300 yards before I knock anything down.
If I am correct about the round dispersion being deliberately hosed for the F4U1c and the FW 190 d9, I think it's the wrong solution. Both planes are great and deliberatly crippling them isn't the solution.
I am not a fan of perk planes, but why not fix the round dispersion on the 1c and d9 and really perk them? Maybe put the 1c at 30 and the d9 at 20. Most of us don't even flinch at paying 8 perk points for a F4U1c if we're trying to take a base down.
Anyway, I guess my point is that I don't like the round dispersion on the d9 or F4U1c and I think it should be fixed.
OTOH, maybe I'm fulla crap and just don't know how to shoot the d9's cannons.
AKcurly