Rip,
I think perks are great when scored correctly. Of course ppl will want to kill barracks and cities for perks, thats what perks, imo, were made for. to get people to attack strategic targets, just like in real life. all the pure furball dweebs will still furball, perks or no perks. but most of the arena will start to realize along with getting their perks, by taking out enemy targets like barracks it makes taking fields and other normal opps easy and more effective. this will lead to a much more strategic, realistic and historic MA.
But... back to my first post, i think we need to make sure we get the points system set up right to start with. otherwise many people will lose intrest very quickly.
I think the points need to be rewarded to people who have done something that effects the map directly or indirectly. IE points for killing buffs and other enmy trgts over friendly cities, hq and other big targets. and less points for killing the same planes in a furball type situation.
just my 2 cents
-hogfarmr