Aces High Bulletin Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Calendar
Login
Register
Hitech Creations Home Page
Aces High Bulletin Board
»
General Forums
»
Aces High General Discussion
»
small scale combat theatre reset series
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: small scale combat theatre reset series (Read 590 times)
Wanker
Platinum Member
Posts: 4030
small scale combat theatre reset series
«
Reply #15 on:
September 18, 2001, 09:51:00 AM »
Quote
it would be more fun if it was reduced in size by half making it a 256 mile terrain.
I agree, Cit. As a matter of fact, the CM terrain team has already shifted focus to smaller, 256x256, and even some 128x128 maps. We're just waiting for the 1.08 terrain editor to arrive to add the goodies.
Logged
Fester'
Parolee
Copper Member
Posts: 336
small scale combat theatre reset series
«
Reply #16 on:
September 18, 2001, 09:58:00 AM »
cool banana.
also by using map resets as a way to progress the timeline each map could have a idfferent plane set.
still htc needs to make 2 sided war code work and also needs field capture enabled because field capture is fun even in an HA
Logged
Fester'
Parolee
Copper Member
Posts: 336
small scale combat theatre reset series
«
Reply #17 on:
September 18, 2001, 09:59:00 AM »
the other good thing about small maps as i understand they can contain much more detail.
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Hitech Creations Home Page
Aces High Bulletin Board
»
General Forums
»
Aces High General Discussion
»
small scale combat theatre reset series