laz i agree they wouldnt be worthless IF we had a CM in there for 24hrs a day.
that way when we came in to find all bases but
3 instead of the 2 or 1 that would have ended the game still up but the rest of the map completely finished off we could ask them to reset it.
The amount of times i came into the baltic arena only to find my choices were fly from one of 2 or 3 bases and the arena empty because no one wanted to retake all those bases in order to win was pretty common.
with the fluctuating numbers it was also common for one side to have 3 to 1 odds.
Now i realise now you mean just the BOB map but this wouldnt be avery suitable map either imo.you have 3 allied bases near the south coast all within 2 sectors of the channel (a40,a41,a42) plus the 2 cv's.the LW have (a20,A19,A18) right on the coast all withing veiw of each other then 3 or so other bases within 2 or 3 sectors behind them.I think you'll aggree 'most' if not all of the other bases are too far apart to attract the quick fight guys.Often what we have found before we shortened the hanger respawn was the fast fight guys would lose thes front line bases and most would leave the CT.The was a core of players who would carry on figthting away.By the time the bases had respawned the place was near empty.
Now if we have permanent destruction of bases and CV's who is going to play out the rest of the map? no-one is going to fly 100 miles when they wont even fly just 50 miles now will they?
if we capture(which rebuilds them?) and leapfrog the bases they will have to be attacked en mass and they will be.again it sounds good but in practice if theres adequate defenders but this is the exact thing that used to annoy you.people will start to 'game' the game.If the numbers are low and Knowing we cant finish a base unless its completely down, and only having to do it once will invite vulch attacks by a few bombers with a fighter cap that kills anything that ups off a open or semi destroyed base(whether those launching fighters have full fuel/ord or whatever wont make a difference). If numbers were equal from the start this would be fun ive no doubt but chances are one side will have 2 or 3 times as many, they will quickly destroy each of the forward bases(possibly leaving them uncaptured to stop enemy ever using them again) and as the enemy with no bases leave, the room will die again.
your a-typical milkrunner will do this very thing at 2am and all bases will be miles apart.
so what are we left with? we will need a map with bases evenly spaced and numerous so theres always a base close by? I think this will become another mass of milkrun bases.Again if you arrive as it begins it will be great but chances are you wont.Bases close together will be destroyed quickly in a frenzy of destruction.Hmm sounds good! but people wont jabo into other fighters will they? they will hit bases close by that arent busy furballing and eventually we are left with the same thing.ever widening battle lines.Even the furball area will eventually be wiped out if destruction is progressive without respawn.if you arrive at this time it would mean long flights..ergo log off time.
As the BOB map stood the CM's made an excellent setup.With the tools they had they made a good ballanced setup. They were limited in their choice by the map.If you think BOB would have been better on a different map, which would you suggest? It was plainly obvious that the map used was what everyone wanted to see.We had no regard for what could be done with it-we just wanted france/england to match the planes.
The way i see it the CMs did a good job.Ive not enjoyed myself so much in ages in AH. we had furballs off the coasts and up above England,I set up big bomber missions deliberately targeted at London because i wanted it to 'look' right and didnt want to see the forward bases dead because that would have driven people out.we had jabos under dar to factories and in full view to any bases.The way we played helped but evry now and then the front bases got hammered and the numbers dropped.
what you suggest is the same as what lots wanted to see but often its not what works.Thats what the majority of people are saying here.
My own idea AFTER playing BOB is to make bombing of the FACTORIES and LONDON targets rewarding in some way.perhaps if we had some sort of dynamic system whereupon the more we bombed factories the greater the cost of aircraft in perks or the slower the repsawning of fleets etc we would have seen more of the bombing targeting the areas where it wont affect the players ability to find a fight.
why did i think this? Because i damn well enjoyed those missions even though it was dissapointing they had little effect.
OK so players might have to take a hurricane instead of a spit (or a 109e instead of a 110 or even the ju88 bombers would become more expensive if the raf managed to kill production somewhere).
would it work? I doubt it. could it be done with the current tools available to the CMs? I dont think so.
is the idea a good one? hehe I think it could be fun but its unworkable over a 24hr game just like yours.
BIN IT