Among a whole lot of reasons (FM, teams, etc. etc. etc. etc.), the main reason why AH shines is Htc. attention to potential problems, and their response, on one side and, on the other, this community.
So, instead of whineing about numbers (I'm guilty of that), why don't we start the other way and propose solutions to what is perceived as a bucket turn problem?
I will start by proposing perk points.
Perks are the ideal tool to iron this problem. They were introduced to balance the arena. In a broad sense, this includes both the planeset, the numbers or any other imbalancing issue.
It could work, for instance, dividing perk points earned per sortie by the result of dividing your country bewteen total players. This way, the less numbers your country has, the greater the perkies you could earn flying for that understaffed country.
Goals achieved, that I can see:
- Promotes joining the understaffed country.
- Eases acquisition of perk planes for the understaffied country. Both more appealing, and easier to counter strikes from superior numbers.
- Probably will speed up the reset.
I can't see any counter to using Perks as a ballancing instrument. Any oppinion or alternative?
Cheers,
Pepe.