I tried an Idea which I think will help the 512X512 maps with 255 fields. Heres my idea, It's just a draft, but can be done with alittle more effort to keep it precise to the real map.
I made some tiles that are the exact colors as these and saved them in the folder. you can run the same releif map threw the editor using a lower altitude and these tiles. once opened up hit "MAKE MAP" once saved goback to your original .elv file and put back your Original tiles. Now take the map and I run it threw a procees that 3d's it, I use "Plastic" in corelpaint, ( but many other programs can do simular things). Rename the .BMP and there you go.
I copied the textures from photos of ww2 maps. IMO We really don't NEED to see a realistic map since the elevations are displayed on the Clip board thanx to HTC. Also i have no grids in the water, in this map there are very little whole bodies of water that fill up a whole 25 mile grid. The Less IMO on the CB map the less cluttered it looks.
Comments???
HiTech, I noticed in one of the TE folders the Different size grids used . Is this the .BMP the TE grabs to add the grids and Coorinates to the map? If so can I change the grid line colors to reflect in my map?
NUTTZ