I agree that the perks needed to be reset prior to this set up. I started the weekend with several hundred perks myself, but I still try to fly like I want to rtb.
The 262 is definitely a challange to fly effectively. I'll say one thing for it, if you fly it enough, your snap-shot will really improve:D. While most of my shoot-downs with it have been split 50/50 between snapshot hi-6 attacks and HO's, I've had one really great hi-alt dogfight with a Spit-14 last night. We were co-alt, but I think he was slow from his climb out. We did a HO merge, but neither of us would commit to the HO shot. I did a climbing extention followed by a pitch back. We came head to head again, and this time we both tried to go vertical at the merge. He hung on his prop and must have momentarily spun. I managed to finness it over the top with a notch of flaps and a prayer, then let her have her nose for a moment to regain control authority. I rolled to put him above my gunsight and gave him a squirt with all four 30-mikemikes as I flashed past. He got lucky, as I only tore his wing off. He managed to bail and we exchanged salutes. Landed the sortie with two kills.
Trick is to keep her speed above 300 and know when to extend; do that and no one can touch you. You only need to ping an nme once to get them out of the fight. Oh yeah, and low level base sneak's, to catch people in the landing pattern or just taking off, are really the bomb in this thing. Best counter to the 262 in this set up is the F4U-4, in my opinion. It's acceleration in the dive gives you a fighting chance to bag a jet that gets below you.
Sabre
CT Staff