I never thought I'd see the day....
F4U on final, 100% fuel,full flaps, gear down, power off to 1500 Man full RPMs,100 mph approach speed. Oh oh, what's this? The deck officer> WAVE OFF WAVE OFF. Ok, shove in full power , hard rudder input to counter...., no wait, no rudder input needed for go around!?. Wasn't this bird the "Ensign Eliminator"? All the a/c did was bob the nose back and forth the first try(rudder out of trim), the second it didn't even budge (trimmed this time, oops)when I quickly shoved the throttle fwd, no rudder input needed to keep from flipping over on my back! Even on Take off rudder use is at a minimum to maintain control, nothing like it was before. (All tests made without using combat trim or auto trim, I manually trim always)
So HTC, is this on purpose? Or is this still a bug in the FM that needs to be worked out.
Or was it overmodeled in the first place? An explanation is in order please. I used to have to really stay on top of the rudder when the a/c(F4U) got slow at hi power settings, now, it is almost unecessary to worry about rudder input at all. I also have yet to hear the stall horn indicate an accelerated stall ever(or better yet the way I fly it) flying the Corsair since the new patch. And it seems like I'm experiencing accelerated stalls earlier now in my trusty P38L! Maybe it's just perception now that the Corsair doesn't seem to suffer from them at all from what it used to be(was it correct in the first place?).
Now, I have never flown one before, but it was modeled with particular torque and yaw characteristics during slow phases of flight from day one of it's introduction in Aces High, and now it shows none of those characteristics I used to worry about. Now just hop in it, shove the throttle forward with want and abandon, and roar on down the runway with only the slightest thought about maintaining directional control (in comparisson to before 1.04). Maybe it is closer to reality now. I really can't say.
Ok, be easy on me, the catchy title was to get ya in here to look. I'm not ranting about the Corsair. I'm just wondering if we are finally getting the dreaded 'compromise for gameplay' all Sims seem to suffer from after their introduction. Or are there still some issues to be worked out with the new FM's? Or is it modeled more correctly now? What do you think?
ts