Author Topic: This week's fleet Acks ?  (Read 948 times)

Offline brady

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This week's fleet Acks ?
« Reply #15 on: April 22, 2003, 04:56:39 PM »
Any maned gun, 5ich or lower will generate a Killed By message, unless he is taken out before the kill is awarded, an example of this would be if you were strafing a maned gun and he took you wing, but you managed to get the gun before you hit the ground, so he got you but you got him before the kill was awarded, smae goes for ship guns if the ship is sunk before you hit, or bail, he will not get a kill message.

   It should be noted that this map in one of the few whear this type of realy dense Flack is a problem, last night 4 US fleats were off 7 for instanse in the same location, very have Flack and ack for the Japanese.

  Maned ack is not effected by the Auto ack/flack seting's howeaver.

Offline ergRTC

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This week's fleet Acks ?
« Reply #16 on: April 23, 2003, 12:33:08 PM »
How did we do it during the big week map?  We had some insane ack coming from those factories, but rarely would we lose more than 1 b17 out of a flight.  

Last night was terrible for the ack.  I rarely have problems with it (too chicken to go and play in it), but anytime I got near a base my hellkitties engine was blasted by laser ack.  puffy ack rarely kills me though, i cought a ping from one last night, but no damage.

Offline Slash27

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« Reply #17 on: April 23, 2003, 04:25:55 PM »
Hellcat is a bit of a wussy in field ack Ive noticed. Ive had the motor knocked out a few time with first hit. As a matter of fact Ive had damage off the initial hit more often than not. Anyone else having same thing happen? Or am I just lucky?:D


Had to edit it. You cant say ***** in here anymore:D

Offline eddiek

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This week's fleet Acks ?
« Reply #18 on: April 23, 2003, 04:32:20 PM »
I'd say 90% of the flak deaths I've experienced this week were of the type where I was flying along, unaware of the enemy fleet far below me, then BAM!, one hit and I am back in the tower going "What the heck was that?"
FWIW, when I go lone wolf hunting like that, I am rarely below 10K, most times I cruise around at 15-20K, so I am not so low that the smaller stuff on the fleets should get me.

Offline Eagler

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This week's fleet Acks ?
« Reply #19 on: April 23, 2003, 07:43:48 PM »
just turn it down (.25 to .50), what's the big deal.....

seem more of us complaining bout it than a vulchin issue

the numbers ain't there usually for a vulchin issue anyway
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Offline brady

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This week's fleet Acks ?
« Reply #20 on: April 23, 2003, 08:03:05 PM »
Anything bellow .7 is just pointless for ack setting's( ack does have a function), and I realy dont think that lowering will solve the Fleat ack Flack issue, I suspect it will still be  causing the odd Deth's, normaly we dont have this type of Flack issue at all even in the MA Flack doesent kill and the MA is set a 1.0 for lethality, it is simply the density I am shure and the large clustering's of fleats were experencing I am shure this is the culperet.

        Some planes realy do seam to be ack magnet's or to take hit's in the same place first, I know the 262 always get it in the engine, and the Hellcat does sema to have the same problem, along with other's.

Offline brady

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This week's fleet Acks ?
« Reply #21 on: April 23, 2003, 08:25:20 PM »
I just had the wing of my B26 snaped off by two feild ack ping's...the neighbors head me say the F word, then I checked the setings again aparently one country was set to 120.000 for lethality, i fixed this, hopefully this will solve the problem's were having.

Offline ergRTC

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This week's fleet Acks ?
« Reply #22 on: April 23, 2003, 08:47:27 PM »
That is tooo fricking funny brady.  Since you were in a b26 I bet I can guess which guys had the ack turned up....


Thanks for looking into it.  I wish the sound would be determined by that setting.  That way if it sounds like a mac truck just hit you, we would know something was up.

Offline brady

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This week's fleet Acks ?
« Reply #23 on: April 23, 2003, 09:24:05 PM »
Well I looked earler in the week when I got pluged while I was in a Hellcat, but the setings were fine then, I gues the map must of reset recently, the setings often get porked when that hapen's.

 The Country setings dont nescessarly mean that a certain base will Have X setting for lethality. Some maps seam to have problems with ownership for such thing's, Often we will turn up the Odd county out's ack to dischurage milkrunning, but some maps dont recgonise this ack setting transfer when a base changes hand's. in other words when a map is created bases ownerships is established, then we the Set up dud's change that ownership during the set up process, or it is changed during game play, so on a map with this type of problem the base might look rook, but the system(map)  still thinks the guns are Knight ( or Bish or rook, what ever they were to begine with).

Offline Slash27

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« Reply #24 on: April 24, 2003, 01:26:36 AM »
hehe F-bombed the neighbors  LOL:D

Offline Jester

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« Reply #25 on: April 24, 2003, 01:40:40 AM »
Don't feel like the Lone Ranger erg - have already had the engine on my TONY taken out twice by flak from the fleet. One of them was at 19K at least a good 15 miles from the fleet! Didn't know Daniel Boone had joined the USN! The 8in main guns would be doing good to make a shot that far!

Back in the early war PTO set-up there is no telling how many ZEKE's I had blown out from under at incrediable range.

I got no problem with a manned gunner doing that if he can make the shot but wish there was a way to control the AI flak better.
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Offline Eagler

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This week's fleet Acks ?
« Reply #26 on: April 24, 2003, 06:50:59 AM »
thats why i say turn it down and make them man the guns to protect their bases/task force

so whats the setup tomorrow ? ... fleetless i hope ...
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Offline brady

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This week's fleet Acks ?
« Reply #27 on: April 24, 2003, 02:25:49 PM »
I dont think the map suports field maned guns, some older maps don't.

     Fork will be posting it soon.