1)Realistic ground handling.
--It's dicey on the ground now. It feels like it wants to ground loop, but at this point, (warning, don't know about newest version) the ground handling needs to be desensitized. Honestly, there'd be about 5 of us who could stay on the runway 99 percent of the time the way it is now (because it is a bit too tough)
2)Wind.
--Don't know
3)Wingtip Vortices.
--What about them? Induced drag is modeled (which is the drag which occursin conjunction with the "wingtip vortices") Are you asking whether a plume of smoke will be swirled around by the vortices?
4)Slipstream effects from other planes.
--What about them? Generally, I'd wager this wasn't a real big problem in RL because you rarely stayed at a close level six oclock for long, and because these were relatively high wing loaded aircraft following not THAT large of aircraft. In a 150 (7 lbs/sq. ft) another 150's wake produces a very high frequency shake and light chop. In an Archer (15 lbs/sq. ft) it's pretty much minimal. But in the 150 or archer, a SF-340 (larger regional turboprop) that wake will bump you around a decent amount. But it's not gonna make you lose TOTAL control. I don't think even the heavy bombers of WW2 were even close to the wake of a 737. Now, I've been unfortunate enough to feel that in a 150, and that was enough to make us lose control for a bit. But then, if we were in something along the lines of a fighter, I doubt it would have been much more than moderate chop.
5)Wing slats on the 109's. Yes you know, the ones that popped out at low speeds and high angles of attack.
--Don't know. Been flying the Stang exclusively..Gotta try the C-47 and La-5 though...
blk