Author Topic: Vulcan saves lives!  (Read 1349 times)

Offline Vulcan

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Vulcan saves lives!
« on: October 29, 2003, 07:00:48 PM »
I'll post this so the fanboys don't get hung ;)

New (major) patch was released for WW2OL today. I'm playing a lot over there still (waiting for AH2 to go online), ground war is fun, air war is still so so, this ones a step in the right direction for them. They're starting to add some of the features we want to see from FPS's and the likes of OFP:


ver# 1.10.0 (Public)
10-29-03

Vehicles
-Added French Freighter
-Added German Freighter
-Added British Freighter
-Hoists can lift vehicles onto/off of another ship
-Max hoisting speed of ship is now 5 m/s, any vehicle on hoist above this speed drops off
-Added hoist collider and also use the line collider of vehicle that is being hoisted
-Weapons and deploy command are disabled when hoisting and riding
-Added check so you won't unhoist from the freighter unless you're within a meter of the ground or over a stowage slot
-Added collision check to vehicles that will cause the winch to automatically rise up if it is below the height of the vehicle (Note: Once a vehicle is hoisted this line will extend to the lowest point of the hoisted vehicle and start colliding with other things, if it encounters a collision it will raise the winch the until collision does not occur. This should prevent the winch from getting stuck during hoist transitions and make it so vehicles can't be lowered below the terrain or ship deck. Also adding terrain collision checks to hoist collider.)
-Riding code is now fixed for functionality; vehicles should not loose the vehicle they are riding (test for trucks and ships)
-Changed the ride radius for troopers relative to ride point (3 m) instead of vehicle radius so they can't teleport up to lifeboats
-Changed ride code so you join the closest ride point
-Added list of visible riders to info readout (~)
-Cannot hoist or ride to a position that you see is occupied
-Added riding support to keep your ride from disappearing
-Added 3d crewmen to ships in closest LOD
-Added engine smoke to running ship engines
-Added ability for infantry to walk upon ships and boats
-Added code to make ground vehicles and airplanes on water sink
-Adjusted crew positions for the destroyer
-Fixed the destroyer so that it will now sink correctly
-Increased fidelity of Z34 flotation model
-Increased resiliency of Z34 fuel tanks
-Destroyer damage model tweaked
-Destroyer guns can now be damaged
-Fixed the torpedo tubes not being damageable on the Destroyer
-Fixed an issue with the destroyer being able to increase its speed by 20kts by using the 5in guns
-Fixed ships so that players will now auto despawn on vehicle death
-Added SdKfz 251C (German)
-Added Stuart M3A3 (French)
-Removed hatch control from Panhard
-Fixed a bug with the Vickers suspension and drive train
-Ported new MG34 gun sound to all external MG34 gun sounds on German tanks and 251c (Also the
AI-MG34)
-Changed biasing for trucks to see more trucks and tanks
-Added dust emitters to every vehicle
-Added dust to main gun firing
-Completed damage model audit of all planes
-Completed flight model audit with intro of He111
-Added finalized BlenI and BlenIV audits
-Fixed flat shading in virtual chicken
-Added new muzzle flash to airplanes
-Added new and improved wingtip vortices to aircraft.
-Fixed the fuel tank burn and feed orders in the following several planes for more consistent fire reportage
-Audited fuel tanks so that every fuel tank that is on fire will add additional damage to itself in addition to the damage objects around it
-Fixed an issue with prop wash for twin engine planes
-Reduced initial fighters by 10 per country
-Reduced initial trucks by 30 per country
-Added 5 freigthers to each deep water spawn


Infantry
-Set LMG limits to 25
-Added 2 LMG units to depot spawn window
-Added French LMG
-Added German LMG
-Added British LMG
-Doubled all ATP costs for assault troops
-Added sprint to assault troops
-Added manual resupply pack
-Added smoke grenades
Note: Use on infantry of same Country to max ammo of primary weapon)
-LMG bore sight range set to 200m
-Corrected dispersion errors in pistols (less accurate at range)
-LMG can no longer deploy in trees
-Fixed issue with the FPS interaction with the collider (no longer pop through barracks floor)
-Added unique sound files for all LMG
-Added gun sway to trooper models based on ATP and aim time

-New load outs for all infantry:
Rifleman (Grunt load out):
Rifle 100 rounds
2 grenades
1 smoke grenade
1 ammo resupply pack

SMG (Assault load out):
SMG 300 rounds
Pistol 24 rounds
2 grenades
2 smoke grenades

LMG (Heavy Weapons load out):
LMG 300 rounds
Pistol 24 rounds

Sapper (Demolitions load out):
Rifle 30 rounds
4 satchel charges
4 grenades
4 smoke grenades

Terrain
-Added new map functionality: Front line CPs are normal color all others are dark gray
-Damaged Barracks object now has no holes
-Changed A51 to be Chinese by default
-Adjusted AI-Flak (20,25 and 40mm) for increased accuracy at low altitudes.
-Added more links between France and England along channel coast.
-Changed all spawning facilities for DD's to NAVAL BASES.
-Added NAVAL BASE to Vlissengen. (French)
-Returned NAVAL BASE at Antwerp to British.
-Fixed a spawnner issue at Oostende
-Fixed a terrain gap related to the coastal town replacement tile
-Updated memorials
-Reduced max damage for Factories from 15000000000 joules to 10000000000 joules (reduces required damage to destroy)
-Reduced rps level from 200000 joules to 150000 joules (reduces rebuild time)
-Removed portion of stairs from destroyed depot spawn building
-Removed holes in floor of destroyed barracks
-Increased the max damage on barracks building to match other buildings
-Added Zeeland Island CP's to terrain database:
Westkapelle (French)
Veere (French)
Kamperland (Axis)
Kats (Axis)
Stavenisse (Axis)

-Added mainland CP's to terrain database:

Moerdijk (Axis)

-Added English CP's to terrain database (for upcoming scenario):

Brighton (British)
Ipswich (British)
Martlesham Airfield (British)
Coltishall Airfield (British)

Global
-Changed private icon color to green
-Added rank icons
-Removed OpenAL from PC and replaced with DirectSound
-Added deployments web management for fleets and bomber groups (internal)
-Added code to display deployed spawn icons on the map
-Added new friendly biasing to all vehicles (see what I'm riding)
-Fixed an issue with non mission lists not resupplying correctly
-Fixed an issue with out of supply towns incorrectly resupplying
-Added new explosion effects
-Added wind ambient sound to sea vehicles
-Added German translation
-Added German as a selection on the Settings App
-Added updated French language files
-Not displaying trail on smoke grenades if "Suppress Trail Smoke" is selected in settings.exe

Offline GRUNHERZ

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Vulcan saves lives!
« Reply #1 on: October 29, 2003, 07:19:39 PM »
I hope that was a cut and paste job for your sake... :)

BTW Does this game suck as much as before or has it gotten worse?

Offline Vulcan

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« Reply #2 on: October 29, 2003, 07:47:41 PM »
I'm gonna do a writeup post-1.10 to give you guys an update. If your looking for some ground action, loads of fun, 5 minutes of flying and you'll run out of "WTF"s. 1.10 might change some of that (in theory).

Offline lord dolf vader

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« Reply #3 on: October 29, 2003, 07:54:07 PM »
still need my 3 year old cd to trial ? or is there a trial on ?

Offline Chairboy

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« Reply #4 on: October 29, 2003, 07:55:45 PM »
According to the website, you can do a free trial w/o CD.  Just download the files and go.
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Offline OIO

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« Reply #5 on: October 29, 2003, 07:57:46 PM »
I see the infantry STILL doesnt have AT capability other than suicide grenade attacks.


The game is still a joke.

Offline Gadfly

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« Reply #6 on: October 29, 2003, 07:58:17 PM »
It sucks ass, stay away.

Offline Batz

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Vulcan saves lives!
« Reply #7 on: October 29, 2003, 08:00:35 PM »
I have been in the past one of the anti wwiiol folk. I thought the game sucked and it did. After playing over the past week and after an playing for an hour or so after dl'ing 1.10 its definitely loads of fun on the ground. The air game is still a joke but I am burnt out of flying games in general.

It seems they are finally doing something right. If you haven’t played in awhile now is as good as any to re-evaluate it.

Believe me I hated everything about it. I am not saying I am prepared to eat crow (because I was right in the past) but give it a go.

I’ll be looking to join a squad there soon. Right now I am just bouncing about with a few friends but I have had a good amount of fun.

wwiiol nic = wotan
« Last Edit: October 29, 2003, 08:04:24 PM by Batz »

Offline Kieran

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« Reply #8 on: October 29, 2003, 08:18:13 PM »
Sig material. ;)

Offline Vulcan

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« Reply #9 on: October 29, 2003, 10:28:47 PM »
Wotan I'm with these guys: http://www.3rdpanzer.net/index.php

They play the late night shift (suits me on GMT+12). Great bunch of guys.

Dunno about the trial. Word is the free trial ended due to a hacker/cheater. Someone figured out how to become 'invisible' and caused all sorts of ingame grief, CRS know how its done and disable the accounts when its detected, but the free trial mean't they came back under another name.

Offline Prow831

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Vulcan saves lives!
« Reply #10 on: October 29, 2003, 11:01:12 PM »


like to add my 2 cents about ww2online and why I and my squad won't think about giving ww2online a try even tho it sounds like it is getting better,  

Tried the game several times and each time that i did  I can't get it to load using my CD key that came with the game when it launched..

have sent  several e-mails to the links on their web page but have yet ever received any reply from them..  i know that my machine can run the game because I'am able to log in under my friends account and it plays  fine..  

I figure its a screw up with playnet and my account that a 5 minute phone call to support would fix right up, but since they have no support that you can call  and  they don't seem to answer any of the e-mails i sent  they have lost 40 new customers..    

I refuse to buy another cd key to be able to  play the game ..

I will stick with AH where I know if i have a problem they are only a phone call away..  

Prowler 831 CO

Offline Udie

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« Reply #11 on: October 29, 2003, 11:04:15 PM »
Quote
Originally posted by OIO
I see the infantry STILL doesnt have AT capability other than suicide grenade attacks.


The game is still a joke.



 Where'd yo usee that?  You know they've had sappers for a few years now :)

Offline Furball

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« Reply #12 on: October 30, 2003, 04:34:17 AM »
Quote
Originally posted by OIO
I see the infantry STILL doesnt have AT capability other than suicide grenade attacks.


The game is still a joke.


Its still early war, what you expect? TOW anti tank missiles?

As for the game when i had my free trial i thoroughly enjoyed it.  Ground war is fantastic.  

Air war is still BS, i had 109F's outturning my Hurricane IIC and a little ACM goes a long way in wwiiol.  I wouldnt go as far as saying the pilots suck there.. but......
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Offline Kadesh

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« Reply #13 on: October 30, 2003, 04:59:43 AM »
Quote
Air war is still BS, i had 109F's outturning my Hurricane IIC ...


Not since 1.9 you haven't.

Offline Fishu

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« Reply #14 on: October 30, 2003, 06:09:22 AM »
I'm somewhat dissapointed at SdKfz 251 being RDP vehicle and not in the starter set.. it did see service in poland, let alone france :(


OIO,

You should see finns using sappers and Pak 36's to destroy allied tanks, then you might take your words back about infantry not having AT capability :D

Actually, without PzIIIH, infantry is one of the most flexible AT weapons for axis.