Author Topic: Vulcan saves lives!  (Read 1348 times)

Offline thrila

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Vulcan saves lives!
« Reply #15 on: October 30, 2003, 08:24:37 AM »
Still can't play since 1.9 when CRS switched to open GL.

Judging by the boards ww2ol has a few issues with some ATI cards.  I've read lots of threads but (even that huge ATI & wwol FAQ one) but everything solution i've read hasn't worked.  My comp just locks up at the "joining for Battle" screen after i've selected my vehicle or whatever.


I have-

ATI radeon 9000 pro 128MB (CAT 3.5 drivers at the mo...tried others to no avail)
directX 9.0a
384MB RAM
Windows ME (yes it's crap i know)
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Westy

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« Reply #16 on: October 30, 2003, 11:19:51 AM »
"wwiiol nic = wotan"

Saw you online last night.

You were hollering out EI posreps and I was looking around going, huh? huh? huh? just before I got a face full of red splat.

I'm finding an issue I hate really pissing me off in WWIIO (and one of the reasons I'd hated AW too) is the winking in and out of cons due to host net-code issues and con limits....
« Last Edit: October 30, 2003, 12:40:09 PM by Westy »

Offline TPIguy

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« Reply #17 on: October 30, 2003, 11:26:16 AM »
I'd be willing to give it a try again, but I can't even get thier site to load.

Offline OIO

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« Reply #18 on: October 30, 2003, 11:35:52 AM »
Sappers are the suicide grenade attackers. You need to walk up to a tank to put a charge.

PAKS and other anti tank guns are ARTILLERY not infantry.

And yes, there was ranged, infantry carried anti-tank weaponry in the battle of france. they were called Anti-Tank Rifles.

Until the infantry has a means to attack tanks from a cover position from RANGE, the game will be a joke for the infantry (tank vs tank warfare is good though).

I know the ATR's wont hurt a heavy tank (unless they hit from rear or top armor at less than 50m), but it sure as heck would stop the insane amounts of 232's and light tanks just rolling foward firing laser mgs with sniper optics at any infantry that cannot see see the tank because it has its cloaking device on / visible units limit wont show it ... or simply because its so far away the infantry player's client wont render the tank as it sits in open, coverless ground at around 900m...but the tank's optics will render the small infantryman that is not moving and inside a bush or any other visual cover.

As it is since launch, the only thing a tank player has to do to be 100% invulnerable to infantry is keep moving in 2nd or 3rd gear (slow, but sappers cannot put satchels on moving targets) and make sure you are not riding a light tank (vulnerable to grenades).

Putting ATR's would eliminate the game from being mechwarrior1940 with infantry flag takers just by making a hidden infantryman be able to knock or de-track a tank without having to do a suicide attack.

Offline Vulcan

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« Reply #19 on: October 30, 2003, 01:02:48 PM »
OIO, you are really really wrong. I respect your wish for ATR"s etc, but the rest of it is wrong. For a start, I know plenty of guys who don't die sapping, and you CAN sap a moving tank - I do it all the time.

Offline Batz

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« Reply #20 on: October 30, 2003, 01:14:29 PM »
Quote
Originally posted by Westy
"wwiiol nic = wotan"

Saw you online last night.

You were hollering out EI posreps and I was looking around going, huh? huh? huh? just before I got a face full of red splat.

I'm finding an issue I hate really pissing me off in WWIIO (and one of the reasons I'd hated AW too) is the winking in and out of cons due to host net-code issues and con limits....


This is one thing I cant believe hasnt be solved yet. Its the main reason I dont fly.

Offline Udie

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« Reply #21 on: October 30, 2003, 01:36:42 PM »
Quote
Originally posted by Furball
Air war is still BS, i had 109F's outturning my Hurricane IIC and a little ACM goes a long way in wwiiol.  




bzzzz wrong answer :D  The hurri IIc hasn't even been in the game for almost 2 months :(  stupid allied hq won't research it.  It's the only good CAS plane the brits have and they say it's too expensive to research :mad:

Offline Furball

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« Reply #22 on: October 30, 2003, 02:04:26 PM »
Quote
Originally posted by Udie
bzzzz wrong answer :D  The hurri IIc hasn't even been in the game for almost 2 months :(  stupid allied hq won't research it.  It's the only good CAS plane the brits have and they say it's too expensive to research :mad:


what you mean - wrong answer?  I was on my free trial when it was released, it was available at all back airfields.  A simple 15 minute flight to a fwd base and then i could use it.

Was fun killing stuff with quad hispano's. although they still didnt seem as powerful as the BS 109 cannon that is laser guided to pilot.
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Offline Udie

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« Reply #23 on: October 30, 2003, 02:16:53 PM »
Quote
Originally posted by Furball
what you mean - wrong answer?  I was on my free trial when it was released, it was available at all back airfields.  A simple 15 minute flight to a fwd base and then i could use it.

Was fun killing stuff with quad hispano's. although they still didnt seem as powerful as the BS 109 cannon that is laser guided to pilot.


V1.9 they did the FM audit and the 109f stopped being able to outturn spits or hurri's.  So back when you last tried it that was true but it hasn't been that way for a couple of months now. We're on our 3rd or 4th 'war' since 1.9 came out.  This is the 4th 'war' (the one that started last night w/ 1.10) without the hurri IIc.  I'm not too happy about it either! That's my favorite ride in ww2ol. 2 bombs and 4 hispano's great for killing or disabling tanks.  Those cannon make short work of 1/2 tracks and 232's too!

 Come give it another try it really is getting better with each patch.  Though the 64 vis limit really hurts the game IMHO.  That's a pretty high priority for them at the present time.  I believe they are recoding how the packets are sized and sent.  Killer said this would save much bandwidth and allow them to raise the 64 limit.  But he also said that 56k users are what they have to design for :(  I wish people would get broadband everywhere!!!! :mad:

Offline Udie

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« Reply #24 on: October 30, 2003, 02:22:31 PM »
a bunch of guys from AGW have started a squad that I'm in. We play for the brits. No. 66 Comando Squad we're in the 1st Guard Division up north.  We've been having a blast almost every night for the past couple of months!

 there's some threads going over at AGW if you guys want to check out our squad.....

Offline Octavius

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« Reply #25 on: October 30, 2003, 02:23:02 PM »
i had a hampster once
octavius
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Offline Udie

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« Reply #26 on: October 30, 2003, 02:47:24 PM »
Quote
Originally posted by Octavius
i had a hampster once



Like Richar Gear?  Are you an American Gerbelo? :D

Offline Chairboy

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« Reply #27 on: October 30, 2003, 03:16:39 PM »
Shall we add Hamster to the list of words that people cannot seem to spell online?  Such as 'loose' when people mean 'lose'?
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Offline Gadfly

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« Reply #28 on: October 30, 2003, 07:10:56 PM »
The 64 limit kicking in is a measure of the success, not a failure.  Is there any other game out there with a better than 64 limit?

Offline Vulcan

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« Reply #29 on: October 30, 2003, 07:30:52 PM »
Depends Gadfly, are you talking 64 true or as its know within WW2OL circles as the "6 and 4 limit" ;)

I've been on runs where we've had 20 guys form up an armour column 2 towns back from the front, with only 12 being visible at once.