Sappers are the suicide grenade attackers. You need to walk up to a tank to put a charge.
PAKS and other anti tank guns are ARTILLERY not infantry.
And yes, there was ranged, infantry carried anti-tank weaponry in the battle of france. they were called Anti-Tank Rifles.
Until the infantry has a means to attack tanks from a cover position from RANGE, the game will be a joke for the infantry (tank vs tank warfare is good though).
I know the ATR's wont hurt a heavy tank (unless they hit from rear or top armor at less than 50m), but it sure as heck would stop the insane amounts of 232's and light tanks just rolling foward firing laser mgs with sniper optics at any infantry that cannot see see the tank because it has its cloaking device on / visible units limit wont show it ... or simply because its so far away the infantry player's client wont render the tank as it sits in open, coverless ground at around 900m...but the tank's optics will render the small infantryman that is not moving and inside a bush or any other visual cover.
As it is since launch, the only thing a tank player has to do to be 100% invulnerable to infantry is keep moving in 2nd or 3rd gear (slow, but sappers cannot put satchels on moving targets) and make sure you are not riding a light tank (vulnerable to grenades).
Putting ATR's would eliminate the game from being mechwarrior1940 with infantry flag takers just by making a hidden infantryman be able to knock or de-track a tank without having to do a suicide attack.