Author Topic: Vulcan saves lives!  (Read 1350 times)

Offline Octavius

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Vulcan saves lives!
« Reply #30 on: October 30, 2003, 07:39:44 PM »
Quote
Originally posted by Chairboy
Shall we add Hamster to the list of words that people cannot seem to spell online?  Such as 'loose' when people mean 'lose'?


wtf?  i've *always* spelled it with a 'p'... when did they change that? :D

Main Entry: ham·ster
Pronunciation: 'ham(p)-st&r
Function: noun
Etymology: German, from Old High German hamustro, of Slavic origin; akin to Old Russian chomestoru hamster, of Iranian origin; akin to Avestan hamaEstar- oppressor
Date: 1607
: any of a subfamily (Cricetinae) of small Old World rodents having very large cheek pouches
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Offline Gadfly

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Vulcan saves lives!
« Reply #31 on: October 30, 2003, 07:42:42 PM »
I mean visible to you.  Dunno about the 6 and 4, but going by some of the battles I have been in, I think that it means 64 units in visible range.

And it does suck when stuff is blipping in and out, but given the 56k speedbump, I do not know how you could expect anything different.

Although, now that I think about it, in IL2, I have had a hundred plus air/ground units in visible range.

Offline Vulcan

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« Reply #32 on: October 30, 2003, 07:57:05 PM »
Well, according to the scuttlebug in the WW2OL forums it means 32 visible and 32 non-visible-but-tracked objects.

The biasing is a bit of an unknown, but (this is pure speculation) it appears to be some sort of fixed weighting assigned to vehicles. IE, as a tank, there are 12 slots for other tanks, 8 slots for infantry, 8 slots for ATGs, and 4 slots for aircraft, with enemy units taking priority. This means if you have 20 friendly tanks around and no other units you still lose visibility on 8 of them, which is kind of like what happens now.

Whatever their system, it sure makes HTC's netcode look like pure gold ;)

Offline Gadfly

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« Reply #33 on: October 30, 2003, 08:57:30 PM »
That sounds bizaree, but I won't argue that it may be.

Offline Batz

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« Reply #34 on: October 31, 2003, 06:50:06 AM »
I know in ah during the Big Week event I had more the 64 planes in my forward view. I wactched my film and took a couple of screens. I counted 77 in 1 pic. I beleive I even posted that ss on the board when folks were asking about AHs 64 limit. AH I believe renders the closest 64 and the others remain Dots. The bias is what ever is closest to you is visible.

In Fb you can get Uberdemons QMB and run a mission with 1000 ac. But I ran one with 75 and it appeared that there were more then 64 rendered.

In wwiiol you could have the guy right in front of you blip out.

Offline OIO

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« Reply #35 on: October 31, 2003, 10:29:28 AM »
vulcan the whole concept of an infantryman having to walk up and physically touch the tank is the whole issue.

Point: Tanks can see infantry from very,very far away. Infantry cannot see a tank in the open at long range. Reason: Optics. In real life the inf. would see the tank EASILY but the tank would have a hard time scanning and spotting an infantryman thats standing or kneeling still in tall grass.

Point: It is impossible for a large force of infantry to defend against a half dozen tanks. Reason: To attack the tank the infantry must walk up to it, exposing itself to the MG fire of the other tanks. The infantry's primary strength: the ability to hide and ambush, is not present in the game.

If they had an ATR I guarantee you that tanks going from point A to point B would be under fire from ATR units inside deep grass... fire that would probably de-track them or take out the lighter tanks. Sort of like how infantry can HIDE and take out trucks that carry inf/artillery guns.

Sappers were not AT units in WW2, they were demolitions and satchels were used against tanks that were already knocked out to destroy them or those tanks that were immobilized and overrun by friendly forces. Not this bullcrap of somoene hiding in grass and then having to do olympic kamikaze run at some tank and pray and hope you can put a satchel before another tank way beyond your visual range / invisble tank sprays you. yes there are people that can kill tanks and live, but that is just learning to game the game, not an accurate WW2 simulation.

Offline Westy

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« Reply #36 on: October 31, 2003, 10:39:53 AM »
"In wwiiol you could have the guy right in front of you blip out."


 Yup. Happens every time I play regardless of con type (air/ground/tank) or whether the con is friendly or enemy too. And it happens when there less than the max cons.  I have never seen 64 cons let alone a dozen of ours and a dozen of thiers (or any mix there of) all at once.   And that's on the ground.  I challeneg anyone to show me an unedited screen shot from WWIIO where there is a mix of almost three dozen enemy and friendly aircraft/tanks/soldiers fighting and I'll be a believer that WWIIO delivers 32 let alone 64.  Show me a movie longer than ten seconds of the same showing no massive lag problem or winking in or out of cons and I'll buy you dinner.

 At least in AW I knew that when I saw friendly cons dissappear (if they disco'd thier plane/vehicle froze and then  blew up) that they being were replaced by enemy contacts.  May be a bogus early wraning type feature but it worked much in the way that when playing in WWIIO I know enemy are within my field of vision because my FPS takes a quick nose dive - regardless of friendlies winking in or out.

 IMO the WWIIO icon problems are much deeper than a 56k users bandwidth limitation any 32 vis/32tracked limitation. IT's the code and maybe even an overtaxed host (ie: not capable of handling the host/client update needs and requires a major upgrade)

 All of this is IMO of course.  Based on my own online experiences and observations in several MMPOG's.

Offline Vulcan

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« Reply #37 on: October 31, 2003, 03:26:25 PM »
I know what you're saying OIO, and you are right about ATRs, and ATRs would be sweet, but sappers aren't that bad. I sap and get sapped quite regularly, theres enough cover in game to sneak up on tanks without being seen.

Having said that, were AT Rifles that effective in early WW2? Could an AT Rifle take out a Panzer III or IV, a Char, or an S35? I remember reading that early AT rockets had to be virtually shoved up the tanks tailpipe to be effective.

I wouldn't rate this a game-breaker. The netcode is though.

Offline Furball

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« Reply #38 on: October 31, 2003, 03:30:32 PM »
Quote
Originally posted by Udie
V1.9 they did the FM audit and the 109f stopped being able to outturn spits or hurri's.  So back when you last tried it that was true but it hasn't been that way for a couple of months now.

Come give it another try it really is getting better with each patch.  


I like the game, and i would - but ich habe nicht credit card!

I liked flying with Dayo (ex AH), its a fun game but has steep learning curve (apart from A2A where i got 3 in my first sortie :D)
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Offline Batz

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Vulcan saves lives!
« Reply #39 on: October 31, 2003, 04:42:06 PM »
British and French ATRs wouldnt be worth a crap.

The German PzB 38 (Panzerbüchse 38) and the PzB 39 (Panzerbüchse 38) could penetrate 25mm of armour at 60 degrees at 300m and 30mm at 100m. From 1940 on it used a 7.92mm tungsten core round.

Each Infantry Division was planned to have 81 PzB's per division. In reality in varied.

PzB 38 starting with the invasion of Poland and remained in service until replaced with the PzB 39. The PzB 39 remained in service until 1943/44.

Majority of PzB 39 anti-tank rifles was converted to grenade launchers and renamed GrB 39 (Granatbüchse 39). The GrB 39 was a PzB 39 converted to take the standard rifle attachment grenade launcher (Schiessbecher) able to fire standard hollow-charge anti-tank or anti-personnel grenade.

The PzB would pwn almost all allied light vehicles. On the allied side their versions of ATRs would be mostly useless except against trucks.

Offline Kirin

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« Reply #40 on: November 01, 2003, 04:59:34 AM »
Quote
-Fixed flat shading in virtual chicken


huh?
Real men fly Radial!

Offline Batz

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« Reply #41 on: November 01, 2003, 09:10:03 AM »
that means in the cockpit. The bad word filter over there wont allow for cockpit. So you get chicken, chickenpit, rosterpit etc.......

I guess if you were to call some one "cocky" it would be "chickeny" or taste like chicken?

Offline firbal

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« Reply #42 on: November 01, 2003, 11:44:16 AM »
I'm going to the WorldWarTwo Players Con in Florida in 2 weeks. Some WWIIOL folks will be there. I'll be checking it out then.
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