Author Topic: Survey: What makes a good CT set-up?  (Read 2381 times)

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Survey: What makes a good CT set-up?
« Reply #15 on: November 12, 2003, 12:13:26 PM »
- Matching up aircraft performance isn't much of an issue as far as I'm concerned as long as the setups are historically based WWII setups. I have no interest in fantasy or "what if" setups or setups based on small wars around the globe.
- Historically based terrains I like.  
- I don't like setups where people have the option of parking multiple cv groups near the same field. Where CV's are in integral part of the setup like Okinawa that's fine, but where they aren't disable them altogether or limit them to 1 per side.  
- I'd like to see a regular rotation between ETO, Eastern Front, MTO and PTO setups. Right now there isn't a great deal to choose from for MTO setups, but over time that will get fixed. It seems like the CT runs PTO for awhile and then runs ETO for awhile - the trigger for changing seems to be CM boredom with a plane set.
- I like to see a semi-regular rotation of early, mid and late war setups too.
- I don't mind setups with the spit9. I generally fly the side with the lower numbers so I don't get much chance to fly it. The 109F will turn with it, run with it and zoom with it. The fw's out roll it, out dive it and out run it. It's got a reputation in this game is just doesn't have the performance to earn. I am truly amazed so many people are intimidated by a moderately fast turn fighter. Use it more, maybe the lustre will wear off.
- I'd like to see more variety in the way existing terrains are used. I don't think that the "third country" has been used as effectively as it could be to define the area of battle in setups. There are large areas of finrus that almost never get used - the north side of the map I've only ever seen offline. Large areas of the france terrain the same - almost never get to fight down in the Vosge or the Saar regions, Normandy, the Pas de Calais or the channel.  
- The SpitXIV - love it. It's a hoot to fly something I won't spend the perks on in the MA. Use it more too. I'd like to see more late war setups using more of the late war aircraft - all except the kerosene jobs- jets in the CT means a week in the MA for me.
- Final point - I hate perked rides in the CT. Perking the "hot rides" means that the better pilots in the arena get to earn a technical advantage over the other players. I can see the perk system in the MA but not the CT.  A setup with perked airplanes will mean I fly the MA for that week also.

Cheers,
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline artik

  • Silver Member
  • ****
  • Posts: 1908
      • Blog
Survey: What makes a good CT set-up?
« Reply #16 on: November 12, 2003, 02:10:04 PM »
Like
  • Later war planeset - 109G10, 190D, P51D, P47D30 etc.
  • Historical Maps
  • Balanced Planeset
  • Ability to choose 1 from 2-3 good planes
  • BoB

Do not like
  • Early planeset
  • Pacific theatrer - early. Later is good
  • Non historical maps - if you want historical planeset build relevant map, relevant skins, if you do not habe one - build them or ask someone ;) - if you going to run 1956 Kadesh or 1948 Independence War on CT I'll rebuild Israel terrain.
  • Rear bases planes - is is very manual way to make setup balanced - low perks is better IMHO.
  • Non historical addons to balance gameplay - do not have relevant bomber plane use historical attacers.
  • Low numbers ;)
Artik, 101 "Red" Squadron, Israel

Offline MajorDay

  • Copper Member
  • **
  • Posts: 328
Survey: What makes a good CT set-up?
« Reply #17 on: November 12, 2003, 03:48:48 PM »
Okinawa map is probably the best map in CT as PTO and I really like it.  :aok

Offline scJazz

  • Copper Member
  • **
  • Posts: 339
Survey: What makes a good CT set-up?
« Reply #18 on: November 12, 2003, 11:58:19 PM »
I like...

1) Fields around 25 miles apart
2) Minimal GV spawns
3) Hardened AAA (luv those AAA on Okinawa)
4) Maps that include the Hellcat, YAK, and dare I say it... the Spitfire. Axis planeset is almost always the same anyway.
5) Sets with a perk fighter, vehicle and bomber <-- subtle hint
6) Airstarts for bombers <-- another subtle hint
7) Italian planes available for LW setups

Offline kanttori

  • Platinum Member
  • ******
  • Posts: 4708
      • Lentolaivue 32
Survey: What makes a good CT set-up?
« Reply #19 on: November 13, 2003, 09:01:31 PM »
More opinions to here! Terrain Team needs them when planning the AH II updates and new maps! Give us fresh ideas, too!;)
Lentorykmentti 3 - Finnish Aces High Virtual Flight Regiment

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Survey: What makes a good CT set-up?
« Reply #20 on: November 14, 2003, 01:02:21 AM »
Topless Polynesian girls added to the Pac terrains.

Offline kanttori

  • Platinum Member
  • ******
  • Posts: 4708
      • Lentolaivue 32
Survey: What makes a good CT set-up?
« Reply #21 on: November 14, 2003, 08:05:15 AM »
We have not "girl"-object in AH, Arlo, but maybe I can skin the "snowman"-object to older polynesian woman. I have heard that they gain weight when growing adult!:D
Lentorykmentti 3 - Finnish Aces High Virtual Flight Regiment

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Survey: What makes a good CT set-up?
« Reply #22 on: November 14, 2003, 10:37:38 AM »
More opinions to here! Terrain Team needs them

OK, with AH2, the Towns are the size of Cities so it would be possible to create a Britian or Germany map with two or three huge City/Factory complexes by using a checkerboard pattern with alternating empty tiles to encourage accuracy.  I'm not sure about the empty tiles for game play but it would also make the complex bigger.

The Tuesday night action would focus around bombing or defending this limited number of targets. These maps could also be used for snapshots, with points taken off if town buildings instead of factories are bombed.  And of course you could add city names to the clipboard map. ;)
Easy in-game again.
Since Tour 19 - 2001

Offline humble

  • Platinum Member
  • ******
  • Posts: 6434
Survey: What makes a good CT set-up?
« Reply #23 on: November 21, 2003, 12:35:45 PM »
The single biggest factor is a varied and competative planeset. I think thats what makes the mid-war russkie/finland/germany setup almost universally appealing. I don't think any of thesetups are "awful" but sometimes the nature of the planeset creates issues for gameplay...for me the "zeke" only setups come to mind. I think burma is best example...if I remember it was p-40 and hurricane (8 x .303) vs zeke...might be accurate but so was little bighorn and fredricksburg.

I'd also second  comments regarding map sizes and distance. Personally I'd like to either see capture turned off altogeather or really limited to a couple specific objectives in the CT....let the candyass landgrabbers go play with the rest of the quaketards in the MA.

I'd also like to try a setup with killshooter off.

azhacker

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7257
Survey: What makes a good CT set-up?
« Reply #24 on: November 21, 2003, 12:38:41 PM »
For me, it's historical setups that combine air matchups, sea elements, or ground tactics to balance out the gameplay.

Great info guys. Please keep posting.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech