Originally posted by Toad
Have you ever noticed that on any map the action is mainly between the two closest bases?
When one of those is taken, the action moves to the next opposing pair that is the shortest distance apart. Nobody wants to make the flight to the fight any longer than it has to be.
The solution on all the maps is what Laz pointed out a long time ago. Move all the bases closer together. Make it so all the bases are less than a sector apart. Reduce the percentage of pure vehicle fields. Every airfield has a VH, so you aren't reducing the availability of vehicles in the least.
Do that and you have more fights in more places. I think this will make everyone happy.
Well, you need to understand that you don't understand what "nobody" means, or "everybody".
Nobody means not one person. Everybody means all persons. Obviously, your definition is different. Your "everybody" means "those that agree with you".
I, for example, often launch my missions from bases a bit further away than the shortest distance to the target, to get altitude, or climb over mountains, or get the flights organized.
Let's oversimplify your approach to the game:
1. Bases should be really close together.
2. Fighting should not be interrupted by bombing, vulching, gving, base capturing, or other attack stuff.
3. People can do the above attack stuff, but do it "somewhere else".
4. Furballers need non-furballers, as they make juicy targets and add to the furballer's k-d ratio. Non-furballers should carry ord (in order to be a more stable target platform) but they should NOT do any attack stuff near furballers, though.
5. Furballing has something to do with autoeroticism--I got that from lassie's post.