Author Topic: WW2 Online (Turkey Shoot)  (Read 939 times)

Offline Sox62

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« Reply #15 on: December 22, 2003, 11:03:42 AM »
I remember flipping vehicles over with my landing gear...hee hee.

Now THAT'S realism.:D

Offline Ossie

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« Reply #16 on: December 22, 2003, 11:32:28 AM »
Quote
Scout: I know what you're saying, and you are right about the SMG. But the counter point is say a 50mm AP shell is 95% short of full penetration, a second 50mm AP shell hits the same spot, shouldn't the armour then fail? I think compound damage needs to be in there, but as you point out it needs to be a comprimise. (this is also why I get so annoyed when people go "its a hit point system, its crap")


By "same spot", do you mean directly within the previous 50mm wide dent? Because that may be how close you'd have to come, and that would be a terrific shot regardless of the range.

Offline Reschke

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« Reply #17 on: December 22, 2003, 11:48:49 AM »
Boy I just loved when I was playing WW2OL how you could push the nose forward into a -1G dive and end up in what I called "red death" because your pilot would continually die within 2-3 seconds of red out. I was beta testing for WW2OL then (pretty much up until earlier this year) and never once was it commented on by the developers in the closed beta forums. I still think about the time I tried to take a 110 up and it went upwards like that video as a helicopter.
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Offline Fishu

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« Reply #18 on: December 22, 2003, 11:58:46 AM »
Vulcan,

Good luck hitting the exact same spot with a 50mm round...
The only way to model such compound damage, would be to remove whole armour plate after # amount of hits, which would be just silly.
Think of Char without side armour, because a bunch of 37mm hits.
That'd be just funny, not real :D
It'd be a bit too much asked to have armour divided into so small partitions that you could keep hammering those and get a small hole after it. (besides being a crack shot)

I thought you meant airplane armouring, couldn't think you'd be asking something as arcadish as all the armour being applied the same..

You can consider it sometime in the future with heavier shells, that actually could crack the armour and even crack whole pieces out of the armour just by the sheer blast.

Offline Kieran

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« Reply #19 on: December 22, 2003, 12:04:09 PM »
Well Fishu, you discredited yourelf in your first sentence on the soapbox. I too have seen the confirmation by Killer AND Docdoom. Matter of fact, they admitted it in the middle of a post where there were trying to "dress me down". Fortunately I am not susceptible to silly jedi mind tricks. ;)

Vulcan is laying it out fairly. And, FWIW... you notice you were insulting him in your post admonishing him not to insult you in rebuttal? Funny, real funny. "Allied Whiner"? hehe

You think pointing out Havocs looping from takeoff with a full bombload shores your assertion the FM isn't FUBAR? Vulcan wasn't arguing "bias", he was arguing "F/M".

Offline Fishu

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« Reply #20 on: December 22, 2003, 12:16:45 PM »
Kieran,

Well, I haven't, reasonable enough?  although I've seen alot of crying.

Anyway.. what comes to docdoom and killer, I've seen them say alot, like things "StuG is fine" "only own near by HE shot damages"
and the list goes on... (funny, when it comes to axis stuff having bugs which makes them worse, they claim theres nothing serious wrong and when it comes to bugs which promote axis equiptment, they tell allies it's a bug X and X?)

I wouldn't trust either of them for one bit... lost it a long time ago.

Offline scout

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« Reply #21 on: December 23, 2003, 06:06:43 AM »
Quote
Originally posted by Vulcan

Scout: I know what you're saying, and you are right about the SMG. But the counter point is say a 50mm AP shell is 95% short of full penetration, a second 50mm AP shell hits the same spot, shouldn't the armour then fail? I think compound damage needs to be in there, but as you point out it needs to be a comprimise. (this is also why I get so annoyed when people go "its a hit point system, its crap")


Wasn't trying to suggest  anything about a 'compromise', compromise about what ?

Compound damage by tank versus tanks has been discussed to death for years in WWIIOL.

While not pretending to know much about shells or armor I decided I find CRS position convincing (as supported by players who seem knowledgeable).

If a shell is not powerful enough to penetrate, the armor acts elastic and the shell bounce off or disintegrate.

A tank with good armor (Matilda) can withstand shelling from a 'weak' tank gun 'indefinitely'. And thats how it really was.

As already pointed out if you hit exactly the same spot over and over again, then maybe eventually gouging out a small fraction every time.

Compound damage in the context of riddling a wing with bullets exists obviously (except I have lot of questions regarding the implementation of that in WWIIOL, 1% lift-drag per bullet seems way to simplistic if thats the truth. Then I haven't kept up with that discussion since the version implementing it was released)

I believe CRS have the right ideas about damage model, I also think damage model are incomplete in airplanes, very incomplete for destroyers). And there are errors, has been, and most likely are and will be (like HE explosion dispersing inside armor for instance, old bug)

For example if an large caliber shell pass right through the cloth body of a Hurri for instance, provided it doesn't hit anything vital it doesn't matter if a 100 shells pass the same way.
A compounded damage model dictate Hurri goes after three.

Offline scout

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« Reply #22 on: December 23, 2003, 06:10:22 AM »
nm
« Last Edit: December 23, 2003, 06:12:38 AM by scout »

Offline Twist

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« Reply #23 on: December 23, 2003, 08:50:37 AM »
Quote
Originally posted by Sox62
I remember flipping vehicles over with my landing gear...hee hee.

Now THAT'S realism.:D


Ahhh the good ol' days... :D  I recall that well....
Razer

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"They porked the Hellcat? Why did they do that?"

Offline Vulcan

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« Reply #24 on: December 26, 2003, 06:36:33 AM »
Ohhhh Fishu time to suck a little "I was wrong and Vulcan was right"-pie :

Quote
Oh, something few seem to understand will happen, but I may as well tell you it will, because we're working on it happening, ASAP.

The HE bug that allows aircraft 20mm to kill tanks is our public enemy number one, bug wise right now. It will be squashed.

No idea exactly when, if we could predict that, I'd go win the lottery tomorrow. We're working on it guys.
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Offline Fishu

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« Reply #25 on: December 26, 2003, 10:44:47 AM »
Quote
Originally posted by Vulcan
Ohhhh Fishu time to suck a little "I was wrong and Vulcan was right"-pie :


"I _hear_ the HE bug is back again and tanks are getting killed too often by HE rounds.
However, there has been times before when HE has not been screwed up too badly."



really?